Serious games in business process management: a systematic literature review

T Machado Leitao, LL Lima Navarro… - Business Process …, 2021 - emerald.com
Purpose This study conducts a systematic literature review (SLR) on serious games in the
BPM domain, in order to answer: RQ1–what are BPM games' learning objectives and design …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Technologies to support adaptable game design: A systematic map** study

C Carvalho, L Teran, M Mota… - Journal of the Brazilian …, 2024 - journals-sol.sbc.org.br
Designing games accessible and inclusive to a broader audience requires considering
social, technical, and cultural aspects that recognize the diversity of the target audience. One …

Fatigue-aware videogame using biocybernetic adaptation: A pilot study for upper-limb rehabilitation with sEMG

MF Montoya, J Muñoz, OA Henao - Virtual Reality, 2021 - Springer
Physical rehabilitation has been widely used to restore or maintain motor capabilities of
patients with upper-limb mobility limitations. Despite its effectiveness, physical rehabilitation …

Serious Game-based Training for Improved Utilization of a Novel Temporalis EMG Interface for Controlling Powered Wheelchairs

C MacDonald - 2024 - stars.library.ucf.edu
Amyotrophic lateral sclerosis (ALS) is a terminal neurodegenerative disease that leads to a
lack of independent mobility. One solution uses a unilateral surface EMG (sEMG) interface …

Experimental results on the accuracy of the Myo Armband for short-range pointing tasks

I Popovici - … on Development and Application Systems (DAS), 2020 - ieeexplore.ieee.org
We analyze the accuracy of a Thalmic Myo armband in regards to short-range pointing
interfaces. Through an experiment with multiple trials, we investigate the factors that could …

Análise, Desenho e Avaliação de uma Interface para Telereabilitação Centrada no Utente

AST Vicente - 2022 - search.proquest.com
Esta dissertação foi desenvolvida no contexto no projeto INPACT, que tem como finalidade
a criação de um sistema de reabilitação remota, que permita a realização de sessões de …