State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
We present dynamic neural radiance fields for modeling the appearance and dynamics of a
human face. Digitally modeling and reconstructing a talking human is a key building-block …
human face. Digitally modeling and reconstructing a talking human is a key building-block …
Neural head avatars from monocular rgb videos
Abstract We present Neural Head Avatars, a novel neural representation that explicitly
models the surface geometry and appearance of an animatable human avatar that can be …
models the surface geometry and appearance of an animatable human avatar that can be …
Face2face: Real-time face capture and reenactment of rgb videos
We present a novel approach for real-time facial reenactment of a monocular target video
sequence (eg, Youtube video). The source sequence is also a monocular video stream …
sequence (eg, Youtube video). The source sequence is also a monocular video stream …
Deep alignment network: A convolutional neural network for robust face alignment
In this paper, we propose Deep Alignment Network (DAN), a robust face alignment method
based on a deep neural network architecture. DAN consists of multiple stages, where each …
based on a deep neural network architecture. DAN consists of multiple stages, where each …
Near‐eye display and tracking technologies for virtual and augmented reality
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …
healthcare, communication and the manufacturing industries among many others. Near‐eye …
3d morphable face models—past, present, and future
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years
since they were first proposed. The challenges in building and applying these models …
since they were first proposed. The challenges in building and applying these models …
[PDF][PDF] Real-time expression transfer for facial reenactment.
We present a method for the real-time transfer of facial expressions from an actor in a source
video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions …
video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions …
Learning mid-level features for recognition
Many successful models for scene or object recognition transform low-level descriptors
(such as Gabor filter responses, or SIFT descriptors) into richer representations of …
(such as Gabor filter responses, or SIFT descriptors) into richer representations of …
Reconstruction of personalized 3D face rigs from monocular video
We present a novel approach for the automatic creation of a personalized high-quality 3D
face rig of an actor from just monocular video data (eg, vintage movies). Our rig is based on …
face rig of an actor from just monocular video data (eg, vintage movies). Our rig is based on …