[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Foundations of game-based learning
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …
perspectives have to be taken into account. We first define game-based learning and …
Resultados de la investigación actual sobre el aprendizaje con videojuegos
MR Escobar, LM Buteler - 2018 - ri.conicet.gov.ar
En este trabajo presentamos los resultados de una revisión bibliográfica sobre 50
investigaciones entre 2003 y 2018 acerca de los efectos de los videojuegos en el …
investigaciones entre 2003 y 2018 acerca de los efectos de los videojuegos en el …
Video game design for learning to learn
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
Game-based learning: Increasing the logical-mathematical, naturalistic, and linguistic learning levels of primary school students
Game-based learning is an innovative methodology that takes advantage of the educational
potential offered by videogames in general and serious games in particular to boost training …
potential offered by videogames in general and serious games in particular to boost training …
Designing for game-based learning: The effective integration of technology to support learning
The use of games and game structures in educational contexts is growing in popularity. An
increasing number of technologies have been developed to meet the needs of designing a …
increasing number of technologies have been developed to meet the needs of designing a …
'Serious' disaster video games: An innovative approach to teaching and learning about disasters and disaster risk reduction
Scholars, practitioners and educators propose video games as innovative teaching methods
to engage geography students. A methodological framework, informed by constructivist …
to engage geography students. A methodological framework, informed by constructivist …
The educational value of virtual ecologies in Red Dead Redemption 2
Playing video games is often perceived as the antithesis of engaging with, and learning
about, the natural world. Nevertheless, there is growing recognition that digital media is now …
about, the natural world. Nevertheless, there is growing recognition that digital media is now …
Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program
New generations of students are highly involved with technology. Therefore, while coming to
traditional classrooms, it is required to call for different forms of teaching that are more …
traditional classrooms, it is required to call for different forms of teaching that are more …
Contextual autonomy support in video game play: a grounded theory
S Deterding - Proceedings of the 2016 chi conference on human …, 2016 - dl.acm.org
Autonomy experience constitutes a core part of the intrinsic motivation of playing games.
While research has explored how autonomy is afforded by a game's design, little is known …
While research has explored how autonomy is afforded by a game's design, little is known …