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[Књига][B] Videogames and agency
B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
Transmedia characters: Theory and analysis
JN Thon - Frontiers of narrative studies, 2019 - degruyter.com
This article sketches a theoretical framework and method for the analysis of transmedia
characters that focuses on specific instantiations of these characters in individual media …
characters that focuses on specific instantiations of these characters in individual media …
[Књига][B] What is the Avatar?
R Klevjer - 2022 - uplopen.com
What are the characteristic features of avatar-based singleplayer videogames, from Super
Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus …
Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus …
Model matching theory: A framework for examining the alignment between game mechanics and mental models
The primary aim of this article is to provide a comprehensive review and elaboration of
model matching and its theo-retical propositions. Model matching explains and predicts …
model matching and its theo-retical propositions. Model matching explains and predicts …
[PDF][PDF] How to interpret digital games? A hermeneutic guide in ten points, with references and bibliography
M Kłosiński - Game Studies, 2022 - researchgate.net
This article presents a short guide that illustrates a hermeneutic procedure for game
analysis. The guide has been divided into three parts. The first part delineates the …
analysis. The guide has been divided into three parts. The first part delineates the …
(Re-) orienting the video game avatar
This article explores the cultural appropriation of the term avatar by Western tech culture and
what this implies for scholarship of digital games, virtual worlds, social media, and digital …
what this implies for scholarship of digital games, virtual worlds, social media, and digital …
[Књига][B] The dynamic game character: Definition, construction, and challenges in character ecology
J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …
[Књига][B] What is the avatar?: Fiction and embodiment in avatar-based singleplayer computer games
R Klevjer - 2022 - library.oapen.org
What are the characteristic features of avatar-based singleplayer videogames, from Super
Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus …
Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus …
Playing with character: a framework of characterization in video games
A Vandewalle, S Malliet, K Demoen - Games and Culture, 2024 - journals.sagepub.com
Characterization refers to the process of attributing character traits to narrative entities called
'characters'. While there is a long tradition of characterization theory in literary studies, the …
'characters'. While there is a long tradition of characterization theory in literary studies, the …
[Књига][B] Videogame formalism: On form, aesthetic experience and methodology
A Mitchell, J Van Vught - 2024 - library.oapen.org
This book brings together ideas about defamiliarization and poetic gameplay that I have
been exploring for some time but had not clearly grounded either historically or theoretically …
been exploring for some time but had not clearly grounded either historically or theoretically …