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Social presence in virtual world collaboration
The life-like collaborative potential offered by virtual worlds (VWs) has sparked significant
interest for companies to experiment with VWs in order to organize convenient, cost-effective …
interest for companies to experiment with VWs in order to organize convenient, cost-effective …
Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
This research uses theories of flow, telepresence, positive emotions, and brand equity to
examine the effect of using two-dimensional versus three-dimensional virtual world …
examine the effect of using two-dimensional versus three-dimensional virtual world …
Virtual worlds—past, present, and future: New directions in social computing
Virtual worlds, where thousands of people can interact simultaneously within the same three-
dimensional environment, represent a frontier in social computing with critical implications …
dimensional environment, represent a frontier in social computing with critical implications …
Why aren't organizations adopting virtual worlds?
The purpose of this study was to understand why organizational adoption of virtual worlds
much has been much slower than expected, by empirically identifying factors that influence …
much has been much slower than expected, by empirically identifying factors that influence …
From space to place: Predicting users' intentions to return to virtual worlds
Virtual worlds have received considerable attention as platforms for entertainment,
education, and commerce. But organizations are experiencing failures in their early attempts …
education, and commerce. But organizations are experiencing failures in their early attempts …
Learning effectiveness of 3D virtual reality in hospitality training: a situated cognitive perspective
Purpose Training is one of the key dimensions of internal marketing. Virtual reality (VR), a
computer technology that replicates an environment (real or imagined) and simulates a …
computer technology that replicates an environment (real or imagined) and simulates a …
Cognitive absorption and trust for workplace collaboration in virtual worlds: An information processing decision making perspective
S Chandra, YL Theng, SC Srivastava - 2012 - dr.ntu.edu.sg
Virtual worlds (VWs) are media-rich cognitively engaging technologies that geographically
dispersed organizations can use as a cost effective workplace collaboration tool. Using an …
dispersed organizations can use as a cost effective workplace collaboration tool. Using an …
[PDF][PDF] A typology of virtual worlds: Historical overview and future directions
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-
commerce. To promote study of this emerging realm of activity, we suggest a typology …
commerce. To promote study of this emerging realm of activity, we suggest a typology …
Exploring the impacts of involvement and flow experiences in Second Life on people's travel intentions
Purpose–The virtual world environment presents new business opportunities for building
destination images that allow customers to make an informed decision and initiate travel …
destination images that allow customers to make an informed decision and initiate travel …
Avatar business value analysis: a method for the evaluation of business value creation in virtual commerce
The recent years have seen the emergence of a number of virtual worlds with various
designs and purposes. Some have become very popular and have developed growing in …
designs and purposes. Some have become very popular and have developed growing in …