Social presence in virtual world collaboration

SC Srivastava, S Chandra - MIS quarterly, 2018‏ - JSTOR
The life-like collaborative potential offered by virtual worlds (VWs) has sparked significant
interest for companies to experiment with VWs in order to organize convenient, cost-effective …

Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds

FFH Nah, B Eschenbrenner, D DeWester - MIs Quarterly, 2011‏ - JSTOR
This research uses theories of flow, telepresence, positive emotions, and brand equity to
examine the effect of using two-dimensional versus three-dimensional virtual world …

Virtual worlds—past, present, and future: New directions in social computing

PR Messinger, E Stroulia, K Lyons, M Bone… - Decision support …, 2009‏ - Elsevier
Virtual worlds, where thousands of people can interact simultaneously within the same three-
dimensional environment, represent a frontier in social computing with critical implications …

Why aren't organizations adopting virtual worlds?

TE Yoon, JF George - Computers in Human Behavior, 2013‏ - Elsevier
The purpose of this study was to understand why organizational adoption of virtual worlds
much has been much slower than expected, by empirically identifying factors that influence …

From space to place: Predicting users' intentions to return to virtual worlds

L Goel, NA Johnson, I Junglas, B Ives - MIS quarterly, 2011‏ - JSTOR
Virtual worlds have received considerable attention as platforms for entertainment,
education, and commerce. But organizations are experiencing failures in their early attempts …

Learning effectiveness of 3D virtual reality in hospitality training: a situated cognitive perspective

TW Lui, L Goel - Journal of Hospitality and Tourism Technology, 2022‏ - emerald.com
Purpose Training is one of the key dimensions of internal marketing. Virtual reality (VR), a
computer technology that replicates an environment (real or imagined) and simulates a …

Cognitive absorption and trust for workplace collaboration in virtual worlds: An information processing decision making perspective

S Chandra, YL Theng, SC Srivastava - 2012‏ - dr.ntu.edu.sg
Virtual worlds (VWs) are media-rich cognitively engaging technologies that geographically
dispersed organizations can use as a cost effective workplace collaboration tool. Using an …

[PDF][PDF] A typology of virtual worlds: Historical overview and future directions

P Messinger, E Stroulia, K Lyons - Journal of Virtual Worlds …, 2008‏ - learntechlib.org
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-
commerce. To promote study of this emerging realm of activity, we suggest a typology …

Exploring the impacts of involvement and flow experiences in Second Life on people's travel intentions

YC Huang, SJ Backman, KF Backman - Journal of Hospitality and …, 2012‏ - emerald.com
Purpose–The virtual world environment presents new business opportunities for building
destination images that allow customers to make an informed decision and initiate travel …

Avatar business value analysis: a method for the evaluation of business value creation in virtual commerce

RY Arakji, KR Lang - Journal of Economic Commerce Research, 2008‏ - papers.ssrn.com
The recent years have seen the emergence of a number of virtual worlds with various
designs and purposes. Some have become very popular and have developed growing in …