The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] Gamification of cooperation: A framework, literature review and future research agenda
Cooperation is in many ways a meaningful behavior and understanding how cooperation
can be fostered among humans is integral to solving the many global challenges we are …
can be fostered among humans is integral to solving the many global challenges we are …
Using gamification to support learning in K‐12 education: A systematic literature review
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
Exploring the impact of gamification on student engagement and involvement with e-learning systems
In spite of the unprecedented popularity to use innovative gaming concepts within the
educational context in order to promote active learning, engage people and solve …
educational context in order to promote active learning, engage people and solve …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
Adaptive gamification in education: A literature review of current trends and developments
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …
education to increase learner motivation, engagement, and performance. Recent research …
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …
an educational game, as well as the effectiveness of different game‐level delivery methods …