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Usability issues of clinical and research applications of virtual reality in older people: A systematic review
Aging is a condition that may be characterized by a decline in physical, sensory, and mental
capacities, while increased morbidity and multimorbidity may be associated with disability. A …
capacities, while increased morbidity and multimorbidity may be associated with disability. A …
Older adults' physical activity and exergames: a systematic review
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy …
Background Balance training is considered an important means to decrease fall rates in
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …
Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
A usability study of a multicomponent video game-based training for older adults
Background Aging is often accompanied by a decline in sensory, motor and cognitive
functions. These age-and lifestyle-related impairments may lead to reduced daily life …
functions. These age-and lifestyle-related impairments may lead to reduced daily life …
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Recent studies show the promise of VR in improving physical, cognitive, and emotional
health of older adults. However, prior work on optimizing object selection and manipulation …
health of older adults. However, prior work on optimizing object selection and manipulation …
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames
We present here a comprehensive definition of therapeutic exergames from which a
methodology to create safe exergames for real therapy pathways is derived. Three main …
methodology to create safe exergames for real therapy pathways is derived. Three main …
Rehabilitation using kinect-based games and virtual reality
M Pedraza-Hueso, S Martín-Calzón… - Procedia Computer …, 2015 - Elsevier
This paper introduces the development of a customized virtual reality system based on a
serious game which allows the user to carry out physical and cognitive rehabilitation …
serious game which allows the user to carry out physical and cognitive rehabilitation …
Virtual reality racket sports: Virtual drills for exercise and training
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
Usability and acceptability of balance exergames in older adults: A sco** review
Serious games (exergames) have the potential to be effective for postural balance and
increasing muscle strength. Several games have been developed to increase physical …
increasing muscle strength. Several games have been developed to increase physical …