Usability issues of clinical and research applications of virtual reality in older people: A systematic review

C Tuena, E Pedroli, PD Trimarchi, A Gallucci… - Frontiers in Human …, 2020 - frontiersin.org
Aging is a condition that may be characterized by a decline in physical, sensory, and mental
capacities, while increased morbidity and multimorbidity may be associated with disability. A …

Older adults' physical activity and exergames: a systematic review

DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …

Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy

N Skjæret, A Nawaz, T Morat, D Schoene… - International journal of …, 2016 - Elsevier
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …

A usability study of a multicomponent video game-based training for older adults

M Adcock, F Sonder, A Schättin, F Gennaro… - European review of …, 2020 - Springer
Background Aging is often accompanied by a decline in sensory, motor and cognitive
functions. These age-and lifestyle-related impairments may lead to reduced daily life …

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR

Z Wu, D Wang, S Zhang, Y Huang, Z Wang… - Proceedings of the 2024 …, 2024 - dl.acm.org
Recent studies show the promise of VR in improving physical, cognitive, and emotional
health of older adults. However, prior work on optimizing object selection and manipulation …

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames

M Pirovano, E Surer, R Mainetti, PL Lanzi… - Entertainment …, 2016 - Elsevier
We present here a comprehensive definition of therapeutic exergames from which a
methodology to create safe exergames for real therapy pathways is derived. Three main …

Rehabilitation using kinect-based games and virtual reality

M Pedraza-Hueso, S Martín-Calzón… - Procedia Computer …, 2015 - Elsevier
This paper introduces the development of a customized virtual reality system based on a
serious game which allows the user to carry out physical and cognitive rehabilitation …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

Usability and acceptability of balance exergames in older adults: A sco** review

A Nawaz, N Skjæret, JL Helbostad… - Health informatics …, 2016 - journals.sagepub.com
Serious games (exergames) have the potential to be effective for postural balance and
increasing muscle strength. Several games have been developed to increase physical …