Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Agent programming in the cognitive era
It is claimed that, in the nascent 'Cognitive Era', intelligent systems will be trained using
machine learning techniques rather than programmed by software developers. A contrary …
machine learning techniques rather than programmed by software developers. A contrary …
AI world cup: robot-soccer-based competitions
Games have been used as excellent testbeds for research on artificial intelligence (AI) and
computational intelligence for their diversity and complexity. In this article, we present AI …
computational intelligence for their diversity and complexity. In this article, we present AI …
Am I fighting well? fighting game commentary generation with ChatGPT
This paper presents a new approach for leveraging ChatGPT in fighting game commentary
generation task. Commentary generation often relies on deep learning techniques, which …
generation task. Commentary generation often relies on deep learning techniques, which …
Predicting combat outcomes and optimizing armies in StarCraft II by deep learning
Real-time strategy (RTS) games' nature that, more complex than the turn-based, tabletop
games such as Go, has been spotlighted in the field of artificial intelligence (AI) due to its …
games such as Go, has been spotlighted in the field of artificial intelligence (AI) due to its …
Vgc ai competition-a new model of meta-game balance ai competition
This work presents a framework for a new type of meta-game balance AI Competition based
on Pokémon, Pokémon battles can be viewed as adversarial games played by AIs. Around …
on Pokémon, Pokémon battles can be viewed as adversarial games played by AIs. Around …
[HTML][HTML] SC-Phi2: A Fine-Tuned Small Language Model for StarCraft II Build Order Prediction
Background: This article introduces SC-Phi2, a fine-tuned StarCraft II small language model.
Small language models, like Phi2, Gemma, and DistilBERT, are streamlined versions of …
Small language models, like Phi2, Gemma, and DistilBERT, are streamlined versions of …
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games
State-of-the-art multiagent policy gradient (MAPG) methods have demonstrated convincing
capability in many cooperative games. However, the exponentially growing joint-action …
capability in many cooperative games. However, the exponentially growing joint-action …
Deep ensemble learning of tactics to control the main force in a real-time strategy game
Professional StarCraft game players are likely to focus on the management of the most
important group of units (called the main force) during gameplay. Although macro-level skills …
important group of units (called the main force) during gameplay. Although macro-level skills …
Cognition-driven multiagent policy learning framework for promoting cooperation
Many attempts have been made to promote cooperation for multiagent systems. However,
several issues that draw less attentions but may dramatically degrade the cooperation …
several issues that draw less attentions but may dramatically degrade the cooperation …
3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
I Baek, SB Kim - Plos one, 2022 - journals.plos.org
In real-time strategy games, players collect resources, control various units, and create
strategies to win. The creation of winning strategies requires accurately analyzing previous …
strategies to win. The creation of winning strategies requires accurately analyzing previous …