Agent programming in the cognitive era

RH Bordini, A El Fallah Seghrouchni, K Hindriks… - Autonomous Agents and …, 2020 - Springer
It is claimed that, in the nascent 'Cognitive Era', intelligent systems will be trained using
machine learning techniques rather than programmed by software developers. A contrary …

AI world cup: robot-soccer-based competitions

C Hong, I Jeong, LF Vecchietti, D Har… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Games have been used as excellent testbeds for research on artificial intelligence (AI) and
computational intelligence for their diversity and complexity. In this article, we present AI …

Am I fighting well? fighting game commentary generation with ChatGPT

C Nimpattanavong, P Taveekitworachai… - Proceedings of the 13th …, 2023 - dl.acm.org
This paper presents a new approach for leveraging ChatGPT in fighting game commentary
generation task. Commentary generation often relies on deep learning techniques, which …

Predicting combat outcomes and optimizing armies in StarCraft II by deep learning

D Lee, MJ Kim, CW Ahn - Expert Systems with Applications, 2021 - Elsevier
Real-time strategy (RTS) games' nature that, more complex than the turn-based, tabletop
games such as Go, has been spotlighted in the field of artificial intelligence (AI) due to its …

Vgc ai competition-a new model of meta-game balance ai competition

S Reis, LP Reis, N Lau - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
This work presents a framework for a new type of meta-game balance AI Competition based
on Pokémon, Pokémon battles can be viewed as adversarial games played by AIs. Around …

[HTML][HTML] SC-Phi2: A Fine-Tuned Small Language Model for StarCraft II Build Order Prediction

MJ Khan, G Sukthankar - AI, 2024 - mdpi.com
Background: This article introduces SC-Phi2, a fine-tuned StarCraft II small language model.
Small language models, like Phi2, Gemma, and DistilBERT, are streamlined versions of …

Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games

X Lou, J Zhang, Y Du, C Yu, Z He… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
State-of-the-art multiagent policy gradient (MAPG) methods have demonstrated convincing
capability in many cooperative games. However, the exponentially growing joint-action …

Deep ensemble learning of tactics to control the main force in a real-time strategy game

I Han, KJ Kim - Multimedia Tools and Applications, 2024 - Springer
Professional StarCraft game players are likely to focus on the management of the most
important group of units (called the main force) during gameplay. Although macro-level skills …

Cognition-driven multiagent policy learning framework for promoting cooperation

Z Pu, H Wang, B Liu, J Yi - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Many attempts have been made to promote cooperation for multiagent systems. However,
several issues that draw less attentions but may dramatically degrade the cooperation …

3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations

I Baek, SB Kim - Plos one, 2022 - journals.plos.org
In real-time strategy games, players collect resources, control various units, and create
strategies to win. The creation of winning strategies requires accurately analyzing previous …