AI trends in digital humanities research

G Pavlidis - Trends in Computer Science and Information …, 2022 - peertechzpublications.us
Recent advances in specialised equipment and computational methods had a significant
impact in the Humanities and, particularly, cultural heritage and archaeology research …

From digital recording to advanced AI applications in archaeology and cultural heritage

G Pavlidis - “And in Length of Days Understanding”(Job 12: 12) …, 2023 - Springer
In the recent decades, the significance of digital technology applications in archaeology and
cultural heritage has been widely recognized, and digital applications have already …

Multi-agents based virtual environments for cultural heritage

C Kiourt, G Pavlidis, A Koutsoudis… - 2017 XXVI international …, 2017 - ieeexplore.ieee.org
This paper focuses on the integration of artificial intelligence methods in multi-agent virtual
environments for cultural heritage applications and especially virtual museums and …

Enhanced virtual reality experience in personalised virtual museums

C Kiourt, A Koutsoudis, D Kalles - Natural Language Processing …, 2020 - igi-global.com
This article focuses on important factors in the creation of enhanced personalised
experiences in virtual environments for cultural heritage applications, especially those …

[PDF][PDF] AI-Driven Avatars in Immersive 3D Environments for Education Workflow and Case Study of the Temple of Demeter, Greece

H Gao, M Lindquist, RS Vergel - Journal of Digital Landscape …, 2024 - delatorre.ai
Generative Artificial Intelligence (AI) and Virtual Reality (VR) technologies are changing
education and offer new opportunities for how people interact with environments …

The educational application of virtual laboratories in archaeometry

A Sypsas, C Kiourt, E Paxinou… - International Journal of …, 2019 - igi-global.com
The digital cultural heritage field has been develo** in parallel with modern archaeology
by collecting and storing data from all aspects of field work, from excavations to virtual …

[PDF][PDF] Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage.

D John, D Hurst, P Cheetham, H Manley - GCH, 2018 - diglib.eg.org
Whilst computer visualisation is an established method of presenting cultural heritage, the
use of game engines to provide a full immersive virtual reality experience is less well …

Archaeogaming and the Re-Use of Digital Archaeological Materials: Generating Serious Games for the Villas of Roman Sicily

K Kingsland - 2023 - search.proquest.com
With 10 million copies sold and 500 million dollars of revenue, the 11th installment of
Ubisoft's Assassin's Creed series, Assassin's Creed Odyssey (2018), showed how a …

Exploiting Cross-Reality Technologies for Cultural Heritage Dissemination

C Kiourt, HG Theodoropoulou, A Koutsoudis… - … in Heritage Science, 2020 - igi-global.com
One of the most challenging tasks in cross reality environment simulations is the generation
of realistic and attractive worlds. The continuous evolution of computer game industry has a …

Cross-Reality Technologies in Archaeometry Bridge Humanities With “Hard Science”

E Paxinou, C Kiourt, A Sypsas… - … in Heritage Science, 2020 - igi-global.com
As an integral part of archaeology, archaeometry, employs standard laboratory techniques
and ICT tools to examine and analyze art and archaeological materials. Most students …