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Human-art: A versatile human-centric dataset bridging natural and artificial scenes
Humans have long been recorded in a variety of forms since antiquity. For example,
sculptures and paintings were the primary media for depicting human beings before the …
sculptures and paintings were the primary media for depicting human beings before the …
Deep geometrized cartoon line inbetweening
L Siyao, T Gu, W ** and blending for talking head animation
AniArtAvatar: Animatable 3D art avatar from a single image
We present a novel approach for generating animatable 3D-aware art avatars from a single
image, with controllable facial expressions, head poses, and shoulder movements. Unlike …
image, with controllable facial expressions, head poses, and shoulder movements. Unlike …
Controllable Anime Image Editing via Probability of Attribute Tags
Z Song, H Mo, C Gao - Computer Graphics Forum, 2024 - Wiley Online Library
Editing anime images via probabilities of attribute tags allows controlling the degree of the
manipulation in an intuitive and convenient manner. Existing methods fall short in the …
manipulation in an intuitive and convenient manner. Existing methods fall short in the …
Expression Domain Translation Network for Cross-Domain Head Reenactment
Despite the remarkable advancements in head reenactment, the existing methods face
challenges in cross-domain head reenactment, which aims to transfer human motions to …
challenges in cross-domain head reenactment, which aims to transfer human motions to …
Talking Head (?) Anime from a Single Image 4: Improved Model and Its Distillation
P Khungurn - arxiv preprint arxiv:2311.17409, 2023 - arxiv.org
We study the problem of creating a character model that can be controlled in real time from a
single image of an anime character. A solution to this problem would greatly reduce the cost …
single image of an anime character. A solution to this problem would greatly reduce the cost …