A design vocabulary for data physicalization
Although physical artifacts that represent data have been used for centuries, the research
field—known as data physicalization—has only recently gained traction. Compared to data …
field—known as data physicalization—has only recently gained traction. Compared to data …
Materials library collections as tools for interdisciplinary research
SE Wilkes, MA Miodownik - Interdisciplinary Science Reviews, 2018 - Taylor & Francis
This paper examines how materials libraries are used as tools for interdisciplinary
collaboration in 3 research projects that inhabit a disciplinary triangle between materials …
collaboration in 3 research projects that inhabit a disciplinary triangle between materials …
Tangible affect: A literature review of tangible interactive systems addressing human core affect, emotions and moods
Tangible user interfaces (TUIs) have been applied to assess, communicate, or regulate
human core affect, emotions, or moods. Previous studies identified TUIs as an innovative …
human core affect, emotions, or moods. Previous studies identified TUIs as an innovative …
Tangibles for learning: a representational analysis of physical manipulation
A Manches, C O'malley - Personal and ubiquitous computing, 2012 - Springer
Manipulatives—physical learning materials such as cubes or tiles—are prevalent in
educational settings across cultures and have generated substantial research into how …
educational settings across cultures and have generated substantial research into how …
Exploring situated & embodied support for youth's mental health: design opportunities for interactive tangible device
The ability to manage emotions effectively is critical to healthy psychological and social
development in youth. Prior work has focused on investigating the design of mental health …
development in youth. Prior work has focused on investigating the design of mental health …
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks
We present an experimental comparison of multi-touch and tangible user interfaces for basic
interface actions. Twelve participants completed manipulation and acquisition tasks on an …
interface actions. Twelve participants completed manipulation and acquisition tasks on an …
Tangible interaction and cultural forms: Supporting learning in informal environments
MS Horn - Journal of the Learning Sciences, 2018 - Taylor & Francis
Designers who create computer-based learning experiences for places like museums, out-of-
school programs, and homes face a number of challenges related to the informal nature of …
school programs, and homes face a number of challenges related to the informal nature of …
" Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI Learning
AI recommendations influence our daily decisions. The convenience of navigating
personalized content goes hand-in-hand with the notorious filter bubble effect, which may …
personalized content goes hand-in-hand with the notorious filter bubble effect, which may …
Designing with image schemas: resolving the tension between innovation, inclusion and intuitive use
Until recently, designers who set out to design user interfaces that are intuitive to use,
innovative and inclusive of users of different ages did not receive much support to reach all …
innovative and inclusive of users of different ages did not receive much support to reach all …
Physical gestures for abstract concepts: Inclusive design with primary metaphors
J Hurtienne, C Stößel, C Sturm, A Maus… - Interacting with …, 2010 - academic.oup.com
Designers in inclusive design are challenged to create interactive products that cater for a
wide range of prior experiences and cognitive abilities of their users. But suitable design …
wide range of prior experiences and cognitive abilities of their users. But suitable design …