A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Fast parallel construction of high-quality bounding volume hierarchies
We propose a new massively parallel algorithm for constructing high-quality bounding
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
A review of collision detection for deformable objects
M Wang, J Cao - Computer Animation and Virtual Worlds, 2021 - Wiley Online Library
In the process of simulating and modeling real objects, the phenomenon of objects
penetrating each other may occur in the model, which is unrealistic and then the research of …
penetrating each other may occur in the model, which is unrealistic and then the research of …
Arnold: A brute-force production path tracer
Arnold is a physically based renderer for feature-length animation and visual effects.
Conceived in an era of complex multi-pass rasterization-based workflows struggling to keep …
Conceived in an era of complex multi-pass rasterization-based workflows struggling to keep …
Two‐level grids for ray tracing on GPUs
We investigate the use of two‐level nested grids as acceleration structure for ray tracing of
dynamic scenes. We propose a massively parallel, sort‐based construction algorithm and …
dynamic scenes. We propose a massively parallel, sort‐based construction algorithm and …
Parallel locally-ordered clustering for bounding volume hierarchy construction
We propose a novel massively parallel construction algorithm for Bounding Volume
Hierarchies (BVHs) based on locally-ordered agglomerative clustering. Our method builds …
Hierarchies (BVHs) based on locally-ordered agglomerative clustering. Our method builds …
HIPRT: A Ray Tracing Framework in HIP
We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a
versatile, cross-platform solution for professional rendering on contemporary many-core …
versatile, cross-platform solution for professional rendering on contemporary many-core …
Fast insertion‐based optimization of bounding volume hierarchies
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for
efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model …
efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model …
Bonsai: rapid bounding volume hierarchy generation using mini trees
We present an algorithm, called Bonsai, for rapidly building bounding volume hierarchies for
ray tracing. Our method starts by computing midpoints of the triangle bounding boxes and …
ray tracing. Our method starts by computing midpoints of the triangle bounding boxes and …
invariant learning and detection of human heads
We present a method to learn models of human heads for the purpose of detection from
different viewing angles. We focus on a model where objects are represented as …
different viewing angles. We focus on a model where objects are represented as …