Assessing usability of learning experience prototype
The boost of mobile devices and internet technologies has led to the development of new
content geared to enhance the learning experience of students while simultaneously …
content geared to enhance the learning experience of students while simultaneously …
Effect of curriculum-based video games on students' performance: An experimental study
A Baig, A Alotaibi - … Journal of Emerging Technologies in Learning …, 2020 - learntechlib.org
This experimental study investigated the effect of the use of video games based on the
curriculum on students' performance levels in Fourth, Fifth and Sixth grade Mathematics …
curriculum on students' performance levels in Fourth, Fifth and Sixth grade Mathematics …
[BUKU][B] The effect of game-based learning on vocabulary acquisition for middle school English language learners
JM Benoit - 2017 - search.proquest.com
Abstract English language learners (ELLs) in America face huge challenges in middle
school. Although many ELLs quickly assimilate into the American culture and develop their …
school. Although many ELLs quickly assimilate into the American culture and develop their …
[BUKU][B] The effect of gamification on elementary students' Spanish language achievement and academic self-efficacy
JR Rachels - 2016 - search.proquest.com
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to
examine the effect of gamification on third and fourth grade students' Spanish language …
examine the effect of gamification on third and fourth grade students' Spanish language …
THE EFFECTS OF DIGITAL GAME-BASED LEARNING USING MINECRAFT TOWARDS PUPILS'ACHIEVEMENT IN FRACTION
The ability to understand and master concepts of fractions will provide a solid basis for
understanding more complex mathematical concepts which in turn will assist in solving …
understanding more complex mathematical concepts which in turn will assist in solving …
The Effect Of Team Game Tournament On Motivation To Learn And Science Learning Outcomes Elementary School
H Bandaso, A Sinring, PEL Ero - Jurnal Tunas Bangsa, 2023 - ejournal.bbg.ac.id
Abstract Ilmu Pengetahuan Alam (IPA) adalah salah satu pembelajaran yang penting di
Sekolah Dasar (SD). oleh karena itu, perlu meningkatkan motivasi dan hasil belajar siswa …
Sekolah Dasar (SD). oleh karena itu, perlu meningkatkan motivasi dan hasil belajar siswa …
The use of games for learning in primary schools: a bibliometrics analysis of the Scopus database
Elementary school learning that is integrated with games can increase student motivation in
learning so that it can have a positive impact on learning outcomes. The bibliometric review …
learning so that it can have a positive impact on learning outcomes. The bibliometric review …
Computer Game Development for Balancing Chemical Equations Skill in Chemistry Education.
Y Atanan, A Saithongdee - Journal of Education and Learning, 2024 - ERIC
This computer game was designed and developed to enhance the skills of high school
students in balancing chemical equations. The game simulates a trip to the beach and …
students in balancing chemical equations. The game simulates a trip to the beach and …
What adolescents think about technology use.
J Poskitt - Australian Journal of Middle Schooling, 2016 - search.ebscohost.com
A New Zealand comparative case study investigated the impact of technological device use
in literacy, over a three month period, for Year (Grade) 4-6 and Year 7-8 students. In school …
in literacy, over a three month period, for Year (Grade) 4-6 and Year 7-8 students. In school …
Analysis of android-based game learning media needs on elementary thematic learning
This study aimed at identifying the need of android-based game learning media as an
elementary thematic learning medium. This is qualitative research with an R & D (Research …
elementary thematic learning medium. This is qualitative research with an R & D (Research …