The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review

I Garcia, C Pacheco, F Méndez… - Computer …, 2020 - Wiley Online Library
The software industry is becoming an increasingly important part of the economy in
countries that have realized that the education of future software engineers is crucial to …

Software engineering education and games: a systematic literature review

M Kosa, M Yilmaz, R O'Connor, P Clarke - Journal of Universal …, 2016 - doras.dcu.ie
The trend in using games in elementary level education also spreads through higher
education levels and specific domains such as engineering. Recently, researchers have …

Examining the training and education potential of the metaverse: Results from an empirical study of next generation SAFe training

M Yilmaz, E O'farrell, P Clarke - Journal of Software: Evolution …, 2023 - Wiley Online Library
Restrictions imposed by the COVID‐19 pandemic have forced many to seek alternative
means of training and learning, which ended up with increasing investment in the notion of …

A multivocal literature review on serious games for software process standards education

A Calderón, M Ruiz, RV O'Connor - Computer Standards & Interfaces, 2018 - Elsevier
Context: The interest in the use of serious games as learning resources for software process
standards education and training has increased significantly in recent years. Objective: The …

A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering–Lifecycle processes–Requirements engineering at …

I Garcia, C Pacheco, A León… - Computer Standards & …, 2020 - Elsevier
In the context of software engineering education, there is a recurrent demand for new
approaches and techniques that support the application and transfer of knowledge to real …

ISO/IEC 29110 and software engineering education: A systematic map** study

L Vives, K Melendez, A Dávila - Programming and Computer Software, 2022 - Springer
This article presents a study of the publications made on the ISO/IEC 29110 standard in the
university context, especially from the perspective of software engineering education. ISO …

Overcoming public speaking anxiety of software engineers using virtual reality exposure therapy

MD Nazligul, M Yilmaz, U Gulec, MA Gozcu… - Systems, Software and …, 2017 - Springer
Public speaking anxiety is a type of social phobia, which might be commonly seen in novice
software engineers. It is usually triggered by a fear of social performance especially when …

Uncharted dimensions, gaps, and future trends of serious games in software engineering

M Kharbouch, A Vizcaino, JA García-Berná… - Computer Standards & …, 2024 - Elsevier
Abstract Objective Serious Games (SG) are a rising trend in Software Engineering (SE)
education, for this reason, and since this topic is still immature and further research was …

A serious game to support the ISO 21500 standard education in the context of software project management

A Calderón, M Ruiz, RV O'Connor - Computer standards & interfaces, 2018 - Elsevier
Context In recent years the interest in using serious games for software engineering,
software process, software project management and software process standards education …

Interactive three‐dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers

M Denizci Nazligul, M Yilmaz, U Gulec… - IET …, 2019 - Wiley Online Library
Software engineering is a set of activities that rely not only on the technical tasks but also
require abilities focused on social duties such as daily meetings and product introduction …