Narrative planning: Balancing plot and character

MO Riedl, RM Young - Journal of Artificial Intelligence Research, 2010 - jair.org
Narrative, and in particular storytelling, is an important part of the human experience.
Consequently, computational systems that can reason about narrative can be more effective …

Game-based climate change engagement: analyzing the potential of entertainment and serious games

D Fernández Galeote, J Hamari - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Video games have risen as a popular medium with the potential to become a powerful tool
for public climate change engagement. However, little is known about how existing digital …

The role of narrative in communicating science

L Avraamidou, J Osborne - International Journal of Science …, 2009 - Taylor & Francis
The present theoretical paper presents a case for the use of narrative (ie, fictional written
text) in science education as a way of making science meaningful, relevant, and accessible …

Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning

A Meluso, M Zheng, HA Spires, J Lester - Computers & Education, 2012 - Elsevier
Many argue that games can positively impact learning by providing an intrinsically
motivating and engaging learning environment for students in ways that traditional school …

[PDF][PDF] A survey and qualitative analysis of recent advances in drama management

DL Roberts, CL Isbell - … Special Issue on Agent Based Systems …, 2008 - faculty.cc.gatech.edu
In recent years, there has been a growing interest in constructing rich interactive
entertainment and training experiences. As these experiences have grown in complexity …

Intelligent pedagogical agents in immersive virtual learning environments: A review

M Soliman, C Guetl - The 33rd International Convention MIPRO, 2010 - ieeexplore.ieee.org
The concept of Intelligent Pedagogical Agents (IPA) has been an important research topic
for a long time. IPA is supported by multi-agent systems research derived from AI. IPA …

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

JC Lester, HA Spires, JL Nietfeld, J Minogue… - Information …, 2014 - Elsevier
Game-based learning environments hold significant promise for STEM education, yet they
are enormously complex. C rystal I sland: U ncharted D iscovery, is a game-based learning …

Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes

HA Spires, JP Rowe, BW Mott… - Journal of Educational …, 2011 - journals.sagepub.com
Targeted as a highly desired skill for contemporary work and life, problem solving is central
to game-based learning research. In this study, middle grade students achieved significant …

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

SW McQuiggan, BW Mott, JC Lester - User modeling and user-adapted …, 2008 - Springer
Self-efficacy is an individual's belief about her ability to perform well in a given situation.
Because self-efficacious students are effective learners, endowing intelligent tutoring …

[KNIHA][B] Transmedia storytelling and the new era of media convergence in higher education

S Kalogeras - 2014 - books.google.com
Stories, whether they are fact or fiction, popular or not, are a proven method of pedagogy. In
the age of media convergence and with the advancement of technology, stories have …