Wearable haptics for virtual reality and beyond

A Frisoli, D Leonardis - Nature Reviews Electrical Engineering, 2024 - nature.com
Research has increasingly focused on wearable systems that provide informative haptic
sensations to the hands, enhancing user interaction in virtual reality (VR) and augmented …

Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions

N Hatira, A Aliza, AU Batmaz… - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
Previous studies analyzed user motor performance with Virtual Reality (VR) and Augmented
Reality (AR) Eye-Hand Coordination Training Systems (EHCTSs) while asking participants …

Hand dominance and congruence for wrist-worn haptics using custom voice-coil actuation

A Adeyemi, U Sen, SM Ercan… - IEEE Robotics and …, 2024 - ieeexplore.ieee.org
During virtual interactions, rendering haptic feedback on a remote location (like the wrist)
instead of the fingertips frees users' hands from mechanical devices. This allows for real …

Effects of Tactile Interruption on Hand-Eye Coordination Task Performance

D Cui, C Mousas - 2024 IEEE Conference on Virtual Reality …, 2024 - ieeexplore.ieee.org
Hand-eye coordination is essential for everyday tasks when inter-acting with real and virtual
worlds, as researchers have found it important for virtual reality training and simulation …

Effects of rendering discrete force feedback on the wrist during virtual exploration

SM Ercan, A Adeyemi, M Sarac - … on Human Haptic Sensing and Touch …, 2024 - Springer
Relocating the haptic feedback from the fingertip to the wrist is a trendy topic in haptic-
assisted virtual interactions, and finding its best practices still requires a lot of research. In …

[PDF][PDF] A Systematic Review of Fitts' Law in 3D Extended Reality

M Amini, W Stuerzlinger, RJ Teather, AU Batmaz - 2025 - vvise.iat.sfu.ca
Fitts' law is widely used as an evaluation tool for pointing or selection tasks, evolving into
diverse applications, including 3D extended reality (XR) environments like virtual …