A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
A comprehensive survey on AR-enabled local collaboration
With the rapid development of augmented reality (AR) technology and devices, it is widely
used in education, design, industry, game, medicine and other fields. It brings new …
used in education, design, industry, game, medicine and other fields. It brings new …
Collaborating across realities: Analytical lenses for understanding dyadic collaboration in transitional interfaces
Transitional Interfaces are a yet underexplored, emerging class of cross-reality user
interfaces that enable users to freely move along the reality-virtuality continuum during …
interfaces that enable users to freely move along the reality-virtuality continuum during …
Collabovr: A reconfigurable framework for creative collaboration in virtual reality
Writing or sketching on whiteboards is an essential part of collaborative discussions in
business meetings, reading groups, design sessions, and interviews. However, prior work in …
business meetings, reading groups, design sessions, and interviews. However, prior work in …
XR collaboration beyond virtual reality: work in the real world
Collaborating in a physically remote location saves time and money. Many remote
collaboration systems have been studied and commercialized. Their capabilities have been …
collaboration systems have been studied and commercialized. Their capabilities have been …
Analysis of asymmetric VR games–Steam platform case study
K Stecuła - Technology in Society, 2024 - Elsevier
The paper presents research on the topic of asymmetric virtual reality (VR) games. These
types of applications are in the development phase when it comes to their presence on the …
types of applications are in the development phase when it comes to their presence on the …
A user study on the comparison of view interfaces for VR-AR communication in XR remote collaboration
Previous studies have investigated which context-sharing interfaces are effective in
improving task performance; however, consistent results have yet to be found. In this study …
improving task performance; however, consistent results have yet to be found. In this study …
Towards an understanding of distributed asymmetric collaborative visualization on problem-solving
This paper provided empirical knowledge of the user experience for using collaborative
visualization in a distributed asymmetrical setting through controlled user studies. With the …
visualization in a distributed asymmetrical setting through controlled user studies. With the …