Monte Carlo methods for volumetric light transport simulation
The wide adoption of path‐tracing algorithms in high‐end realistic rendering has stimulated
many diverse research initiatives. In this paper we present a coherent survey of methods that …
many diverse research initiatives. In this paper we present a coherent survey of methods that …
A comprehensive theory of volumetric radiance estimation using photon points and beams
We present two contributions to the area of volumetric rendering. We develop a novel,
comprehensive theory of volumetric radiance estimation that leads to several new insights …
comprehensive theory of volumetric radiance estimation that leads to several new insights …
Virtual ray lights for rendering scenes with participating media
We present an efficient many-light algorithm for simulating indirect illumination in, and from,
participating media. Instead of creating discrete virtual point lights (VPLs) at vertices of …
participating media. Instead of creating discrete virtual point lights (VPLs) at vertices of …
Beyond points and beams: Higher-dimensional photon samples for volumetric light transport
We develop a theory of volumetric density estimation which generalizes prior photon point
(0D) and beam (1D) approaches to a broader class of estimators using" n D" samples along …
(0D) and beam (1D) approaches to a broader class of estimators using" n D" samples along …
[PDF][PDF] Photon surfaces for robust, unbiased volumetric density estimation
46: 2• ** Deng, Shaojie Jiao, Benedikt Bitterli, and Wojciech Jarosz 1) suffer from
singularities, and 2) require at least two bounces in the medium past any surface, relegating …
singularities, and 2) require at least two bounces in the medium past any surface, relegating …
State of the art in photon density estimation
Photon-density estimation techniques are a popular choice for simulating light transport in
scenes with complicated geometry and materials. This class of algorithms can be used to …
scenes with complicated geometry and materials. This class of algorithms can be used to …
State of the Art in Efficient Translucent Material Rendering with BSSRDF
Sub‐surface scattering is always an important feature in translucent material rendering.
When light travels through optically thick media, its transport within the medium can be …
When light travels through optically thick media, its transport within the medium can be …
[PDF][PDF] Joint importance sampling of low-order volumetric scattering.
Abstract Central to all Monte Carlo-based rendering algorithms is the construction of light
transport paths from the light sources to the eye. Existing rendering approaches sample path …
transport paths from the light sources to the eye. Existing rendering approaches sample path …
Refractive radiative transfer equation
We introduce a refractive radiative transfer equation to the graphics community for the
physically based rendering of participating media that have a spatially varying index of …
physically based rendering of participating media that have a spatially varying index of …
Progressive transient photon beams
In this work, we introduce a novel algorithm for transient rendering in participating media.
Our method is consistent, robust and is able to generate animations of time‐resolved light …
Our method is consistent, robust and is able to generate animations of time‐resolved light …