Monte Carlo methods for volumetric light transport simulation

J Novák, I Georgiev, J Hanika… - Computer graphics …, 2018 - Wiley Online Library
The wide adoption of path‐tracing algorithms in high‐end realistic rendering has stimulated
many diverse research initiatives. In this paper we present a coherent survey of methods that …

A comprehensive theory of volumetric radiance estimation using photon points and beams

W Jarosz, D Nowrouzezahrai, I Sadeghi… - ACM transactions on …, 2011 - dl.acm.org
We present two contributions to the area of volumetric rendering. We develop a novel,
comprehensive theory of volumetric radiance estimation that leads to several new insights …

Virtual ray lights for rendering scenes with participating media

J Novák, D Nowrouzezahrai, C Dachsbacher… - ACM Transactions on …, 2012 - dl.acm.org
We present an efficient many-light algorithm for simulating indirect illumination in, and from,
participating media. Instead of creating discrete virtual point lights (VPLs) at vertices of …

Beyond points and beams: Higher-dimensional photon samples for volumetric light transport

B Bitterli, W Jarosz - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We develop a theory of volumetric density estimation which generalizes prior photon point
(0D) and beam (1D) approaches to a broader class of estimators using" n D" samples along …

[PDF][PDF] Photon surfaces for robust, unbiased volumetric density estimation

X Deng, S Jiao, B Bitterli, W Jarosz - ACM Transactions on Graphics, 2019 - par.nsf.gov
46: 2• ** Deng, Shaojie Jiao, Benedikt Bitterli, and Wojciech Jarosz 1) suffer from
singularities, and 2) require at least two bounces in the medium past any surface, relegating …

State of the art in photon density estimation

T Hachisuka, W Jarosz, G Bouchard… - Acm Siggraph 2012 …, 2012 - dl.acm.org
Photon-density estimation techniques are a popular choice for simulating light transport in
scenes with complicated geometry and materials. This class of algorithms can be used to …

State of the Art in Efficient Translucent Material Rendering with BSSRDF

S Liang, Y Gao, C Hu, P Zhou, A Hao… - Computer Graphics …, 2024 - Wiley Online Library
Sub‐surface scattering is always an important feature in translucent material rendering.
When light travels through optically thick media, its transport within the medium can be …

[PDF][PDF] Joint importance sampling of low-order volumetric scattering.

I Georgiev, J Krivanek, T Hachisuka… - ACM Trans …, 2013 - cs.dartmouth.edu
Abstract Central to all Monte Carlo-based rendering algorithms is the construction of light
transport paths from the light sources to the eye. Existing rendering approaches sample path …

Refractive radiative transfer equation

M Ament, C Bergmann, D Weiskopf - ACM Transactions on Graphics …, 2014 - dl.acm.org
We introduce a refractive radiative transfer equation to the graphics community for the
physically based rendering of participating media that have a spatially varying index of …

Progressive transient photon beams

J Marco, I Guillén, W Jarosz, D Gutierrez… - Computer graphics …, 2019 - Wiley Online Library
In this work, we introduce a novel algorithm for transient rendering in participating media.
Our method is consistent, robust and is able to generate animations of time‐resolved light …