[HTML][HTML] Multiclass skin cancer classification using EfficientNets–a first step towards preventing skin cancer
Skin cancer is one of the most prevalent and deadly types of cancer. Dermatologists
diagnose this disease primarily visually. Multiclass skin cancer classification is challenging …
diagnose this disease primarily visually. Multiclass skin cancer classification is challenging …
Learning analytics for online game-based learning: A systematic literature review
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …
learning in educational games. One promising venue in recent years has been the use of …
[PDF][PDF] A conceptual framework for integrating gamification in elearning systems based on instructional design model
HA Yamani - International Journal of Emerging Technologies in …, 2021 - researchgate.net
Gamification technology can significantly improve learners' motivation, so designing
appropriate gamification can contribute to the acceptance of eLearning content by learners …
appropriate gamification can contribute to the acceptance of eLearning content by learners …
Large language models for education: A survey and outlook
The advent of Large Language Models (LLMs) has brought in a new era of possibilities in
the realm of education. This survey paper summarizes the various technologies of LLMs in …
the realm of education. This survey paper summarizes the various technologies of LLMs in …
Covid-19 pandemic and its impact on increasing the risks of children's addiction to electronic games from a social work perspective
W Elsayed - Heliyon, 2021 - cell.com
Children are among the social groups most affected by the COVID-19 pandemic because
they have found themselves forced to stay at home, far from their schoolmates, their friends …
they have found themselves forced to stay at home, far from their schoolmates, their friends …
Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
Game-based learning approach in computer science in primary education: a systematic review
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …
learning in computer science in primary education, providing insight into current trends …
[PDF][PDF] A Systematic Review of Serious Games for Collaborative Learning: Theoretical Framework, Game Mechanic and Efficiency Assessment.
In recent years, there has been extensive research on serious games for educational
purpose. However, the design space for collaboration in games remains substantially …
purpose. However, the design space for collaboration in games remains substantially …
Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
The effect of gamification on young mathematics learners' achievements and attitudes
This study aims to investigate the effect of gamification on fifth-grade students' academic
achievements and attitudes towards mathematics course. For this purpose, the teaching …
achievements and attitudes towards mathematics course. For this purpose, the teaching …