A literature review about usability evaluation methods for e-learning platforms
The usability analysis of information systems has been the target of several research studies
over the past thirty years. These studies have highlighted a great diversity of points of view …
over the past thirty years. These studies have highlighted a great diversity of points of view …
[HTML][HTML] A mobile serious game about the pandemic (COVID-19-did you know?): design and evaluation study
Background: No treatment for COVID-19 is yet available; therefore, providing access to
information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the …
information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the …
Common criteria for usability review
V Nassar - Work, 2012 - content.iospress.com
The propose of this paper is to present a literature review, in a grou** of common criteria
for usability approaches of Bastien and Scapin (1993), Nielsen (1994), Shnneiderman …
for usability approaches of Bastien and Scapin (1993), Nielsen (1994), Shnneiderman …
The anthropophagic studio: Towards a critical pedagogy for interaction design
The design studio is the standard approach for interaction design education in the Global
North. Nevertheless, in the Global South, this approach is not directly applicable due to …
North. Nevertheless, in the Global South, this approach is not directly applicable due to …
Youubi: Open software for ubiquitous learning
Popularization of mobile and personalized services motivates the adoption of learning
strategies supported by the principles of ubiquitous computing. However, because it is a …
strategies supported by the principles of ubiquitous computing. However, because it is a …
Gameplay, learning and emotions in the board game violets: cinema & action in combating violence against women
The board game Violets: cinema and action in combating violence against women was
developed prioritising the liberating features of play to offer a setting for struggles to secure …
developed prioritising the liberating features of play to offer a setting for struggles to secure …
[HTML][HTML] Serious games for children's oral hygiene education: an integrative review and application search
ER Morais, CMAC Vergara, FO Brito… - Ciência & Saúde …, 2020 - SciELO Brasil
O objetivo deste artigo é realizar uma revisão integrativa sobre as publicações que
abordam o uso de serious games voltados para educação em higiene bucal infantil e uma …
abordam o uso de serious games voltados para educação em higiene bucal infantil e uma …
[PDF][PDF] The internet generation and its representations of death: considerations for posthumous interaction projects.
The internet generation massively uses social networks and interacts in these communities
with data from dead people. However, how do the death representations of this generation …
with data from dead people. However, how do the death representations of this generation …
Heurística para avaliação de usabilidade em interfaces de aplicativos smartphones: utilidade, produtividade e imersão
As discussões em torno das novas tecnologias e das grandes mudanças culturais da
sociedade contemporânea que delas resultam têm aumentado nos últimos anos, na medida …
sociedade contemporânea que delas resultam têm aumentado nos últimos anos, na medida …
Educational technology “Anatomy and Vital Signs”: evaluation study of content, appearance and usability
Background The use of new technology has recently grown considerably as an increasing
number of college students using Internet. In nursing education, the personal computer and …
number of college students using Internet. In nursing education, the personal computer and …