A literature review about usability evaluation methods for e-learning platforms

LL Freire, PM Arezes, JC Campos - Work, 2012 - content.iospress.com
The usability analysis of information systems has been the target of several research studies
over the past thirty years. These studies have highlighted a great diversity of points of view …

[HTML][HTML] A mobile serious game about the pandemic (COVID-19-did you know?): design and evaluation study

JDS Gaspar, EM Lage, FJ Da Silva, É Mineiro… - JMIR serious …, 2020 - games.jmir.org
Background: No treatment for COVID-19 is yet available; therefore, providing access to
information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the …

Common criteria for usability review

V Nassar - Work, 2012 - content.iospress.com
The propose of this paper is to present a literature review, in a grou** of common criteria
for usability approaches of Bastien and Scapin (1993), Nielsen (1994), Shnneiderman …

The anthropophagic studio: Towards a critical pedagogy for interaction design

FMC Van Amstel, RF Gonzatto - Digital Creativity, 2020 - Taylor & Francis
The design studio is the standard approach for interaction design education in the Global
North. Nevertheless, in the Global South, this approach is not directly applicable due to …

Youubi: Open software for ubiquitous learning

B de Sousa Monteiro, AS Gomes, FMM Neto - Computers in Human …, 2016 - Elsevier
Popularization of mobile and personalized services motivates the adoption of learning
strategies supported by the principles of ubiquitous computing. However, because it is a …

Gameplay, learning and emotions in the board game violets: cinema & action in combating violence against women

MRGM Pires, AN Almeida, LBD Gottems… - Ciência & Saúde …, 2021 - SciELO Public Health
The board game Violets: cinema and action in combating violence against women was
developed prioritising the liberating features of play to offer a setting for struggles to secure …

[HTML][HTML] Serious games for children's oral hygiene education: an integrative review and application search

ER Morais, CMAC Vergara, FO Brito… - Ciência & Saúde …, 2020 - SciELO Brasil
O objetivo deste artigo é realizar uma revisão integrativa sobre as publicações que
abordam o uso de serious games voltados para educação em higiene bucal infantil e uma …

[PDF][PDF] The internet generation and its representations of death: considerations for posthumous interaction projects.

C Maciel, VC Pereira - IHC, 2012 - Citeseer
The internet generation massively uses social networks and interacts in these communities
with data from dead people. However, how do the death representations of this generation …

Heurística para avaliação de usabilidade em interfaces de aplicativos smartphones: utilidade, produtividade e imersão

VC Feijó, BS Gonçalves, LSR Gomez - Design & Tecnologia, 2013 - dialnet.unirioja.es
As discussões em torno das novas tecnologias e das grandes mudanças culturais da
sociedade contemporânea que delas resultam têm aumentado nos últimos anos, na medida …

Educational technology “Anatomy and Vital Signs”: evaluation study of content, appearance and usability

FSN de Góes, LMM Fonseca, RAA de Camargo… - International journal of …, 2015 - Elsevier
Background The use of new technology has recently grown considerably as an increasing
number of college students using Internet. In nursing education, the personal computer and …