Virtual reality for assembly methods prototy**: a review

A Seth, JM Vance, JH Oliver - Virtual reality, 2011 - Springer
Assembly planning and evaluation is an important component of the product design process
in which details about how parts of a new product will be put together are formalized. A well …

3D distance fields: A survey of techniques and applications

MW Jones, JA Baerentzen… - IEEE Transactions on …, 2006 - ieeexplore.ieee.org
A distance field is a representation where, at each point within the field, we know the
distance from that point to the closest point on any object within the domain. In addition to …

Unified particle physics for real-time applications

M Macklin, M Müller, N Chentanez, TY Kim - ACM Transactions on …, 2014 - dl.acm.org
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …

Rviz: a toolkit for real domain data visualization

HR Kam, SH Lee, T Park, CH Kim - Telecommunication Systems, 2015 - Springer
In computational science and computer graphics, there is a strong requirement to represent
and visualize information in the real domain, and many visualization data structures and …

Animating sand as a fluid

Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …

[PDF][PDF] Intersection-free rigid body dynamics

Z Ferguson, M Li, T Schneider, F Gil-Ureta… - ACM Transactions on …, 2021 - par.nsf.gov
Simulations of rigid objects with contact resolution and friction are ubiquitous in computer
graphics and robotics. Rigid body models do not deform. Equipped with just rotational and …

Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

Feature-based locomotion controllers

M De Lasa, I Mordatch, A Hertzmann - ACM transactions on graphics …, 2010 - dl.acm.org
This paper introduces an approach to control of physics-based characters based on high-
level features of movement, such as center-of-mass, angular momentum, and end-effectors …

A fast variational framework for accurate solid-fluid coupling

C Batty, F Bertails, R Bridson - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
Physical simulation has emerged as a compelling animation technique, yet current
approaches to coupling simulations of fluids and solids with irregular boundary geometry …

CAD model based virtual assembly simulation, planning and training

MC Leu, HA ElMaraghy, AYC Nee, SK Ong, M Lanzetta… - CIRP annals, 2013 - Elsevier
This paper reviews the state-of-the-art methodologies for develo** computer-aided design
(CAD) model based systems for assembly simulation, planning and training. Methods for …