[BUCH][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Efficient collision detection of complex deformable models using AABB trees
G Bergen - Journal of graphics tools, 1997 - Taylor & Francis
We present a scheme for exact collision detection between complex models undergoing
rigid motion and deformation. The scheme relies on a hierarchical model representation …
rigid motion and deformation. The scheme relies on a hierarchical model representation …
Approximating polyhedra with spheres for time-critical collision detection
PM Hubbard - ACM Transactions on Graphics (TOG), 1996 - dl.acm.org
This article presentsa method for approximatingpolyhedralobjects to support a time-critical
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
[BUCH][B] Collision detection in interactive 3D environments
G Van Den Bergen - 2003 - taylorfrancis.com
The heart of any system that simulates the physical interaction between objects is collision
detection-the ability to detect when two objects have come into contact. This system is also …
detection-the ability to detect when two objects have come into contact. This system is also …
Collision detection for interactive graphics applications
PM Hubbard - IEEE Transactions on Visualization and …, 1995 - ieeexplore.ieee.org
Collision detection and response are important for interactive graphics applications such as
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
Efficient point-based rendering techniques for haptic display of virtual objects
Computer haptics, an emerging field of research that is analogous to computer graphics, is
concerned with the generation and rendering of haptic virtual objects. In this paper, we …
concerned with the generation and rendering of haptic virtual objects. In this paper, we …
Real-time knot-tying simulation
J Brown, JC Latombe, K Montgomery - The Visual Computer, 2004 - Springer
The real-time simulation of rope, and knot tying in particular, raises difficult issues in contact
detection and management. Some practical knots can only be achieved by complicated …
detection and management. Some practical knots can only be achieved by complicated …
[PDF][PDF] Collision detection for continuously deforming bodies.
Fast and accurate collision detection between geometric bodies is essential in application
areas like virtual reality, animation, simulation, games and robotics. In this work, we address …
areas like virtual reality, animation, simulation, games and robotics. In this work, we address …
Research problems in clothing simulation
KJ Choi, HS Ko - Computer-aided design, 2005 - Elsevier
Clothing simulation and animation are of great importance in computer animation. If cloth
simulations could be improved to the point that they could generate realistic cloth motion in …
simulations could be improved to the point that they could generate realistic cloth motion in …
A dynamic bounding volume hierarchy for generalized collision detection
In this paper, we propose a new dynamic and efficient bounding volume hierarchy for
breakable objects undergoing structured and/or unstructured motion. Our object–space …
breakable objects undergoing structured and/or unstructured motion. Our object–space …