ISO/IEC 29110 and software engineering education: A systematic map** study

L Vives, K Melendez, A Dávila - Programming and Computer Software, 2022 - Springer
This article presents a study of the publications made on the ISO/IEC 29110 standard in the
university context, especially from the perspective of software engineering education. ISO …

Serious games for teaching agile methods: A review of multivocal literature

G Rodríguez, PC González‐Caino… - Computer Applications …, 2021 - Wiley Online Library
Serious games (SGs) have emerged to improve the commitment and performance of user
players, since they perform an exact mission, integrating with the game mechanics, thus …

Lessons Learned from Develo** a Sustainability Awareness Framework for Software Engineering using Design Science

S Betz, B Penzenstadler, L Duboc… - ACM Transactions on …, 2024 - dl.acm.org
To foster a sustainable society within a sustainable environment, we must dramatically
reshape our work and consumption activities, most of which are facilitated through software …

An online educational hackathon to foster professional skills and intense collaboration on software engineering students

C Steglich, S Marczak, L Guerra, C Trindade… - Proceedings of the …, 2021 - dl.acm.org
The global pandemic of COVID19 demanded that professors rethink teaching strategies
considering the use of online environments due to the social isolation stipulated to reduce …

Adapting teaching of a software engineering service course due to COVID-19

T Kanij, J Grundy - 2020 IEEE 32nd conference on software …, 2020 - ieeexplore.ieee.org
The COVID-19 pandemic has impacted almost every sphere of life. Higher education in
Australia was similarly majorly impacted, and due to the sudden necessity of ensuring …

The diversity of gamification evaluation in the software engineering education and industry: Trends, comparisons and gaps

RHB Monteiro, MR de Almeida Souza… - 2021 IEEE/ACM …, 2021 - ieeexplore.ieee.org
Context: gamification has been used to motivate and engage participants in software
engineering education and practice activities. Problem: There is a significant demand for …

[HTML][HTML] Delivering computing module for the large part-time software development class from pre-to post-pandemic: an online learning experience

O Pishchukhina, D Gordieieva, A Rainer - Journal of Systems and Software, 2024 - Elsevier
Introduction Covid-19 pandemic brought dramatic changes to higher education settings,
particularly for curriculum delivery, moving quickly to online learning. This paper discusses …

[HTML][HTML] Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review

V Di Nardo, R Fino, M Fiore, G Mignogna, M Mongiello… - Computers, 2024 - mdpi.com
Gamification, the integration of game design elements into non-game contexts, has gained
prominence in the software engineering education and training realm. By incorporating …

Bridging Theory to Practice in Software Testing Teaching through Team-based Learning (TBL) and Open Source Software (OSS) Contribution

E Venson, R Alfayez - Proceedings of the 46th International Conference …, 2024 - dl.acm.org
Curricula recommendation for undergraduate Software Engineering courses underscore the
importance of transcending from traditional lecture format to actively involving students in …

A framework for designing software engineering project-based learning experiences based on the 4 C/ID model

N Luburić, J Slivka, L Dorić, S Prokić… - Education and …, 2024 - Springer
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-
specific and domain-general skills and related knowledge and attitudes. However …