Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

TBF Pacheco, CSP de Medeiros, VHB de Oliveira… - Systematic reviews, 2020 - Springer
Background Exergaming is a fun, engaging, and interactive form of exercising that may help
overcome some of the traditional exercise barriers and help improve adherence on the part …

[HTML][HTML] Effects of virtual reality in the rehabilitation of Parkinson's disease: a systematic review

J Rodríguez-Mansilla, C Bedmar-Vargas… - Journal of Clinical …, 2023 - mdpi.com
Background: Parkinson's disease is characterised by the loss of balance and the presence
of walking difficulties. The inclusion of rehabilitation therapies to complement …

Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study …

Q Huang, W Wu, X Chen, B Wu, L Wu, X Huang… - Trials, 2019 - Springer
Background There is compelling evidence of beneficial effects of non-immersive virtual
reality (VR)-based intervention in the rehabilitation of patients with stroke, whereby patients …

Effects of Video‐Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial

MJ Cano-Mañas, S Collado-Vázquez… - Journal of healthcare …, 2020 - Wiley Online Library
Purpose. To determine the effects of a structured protocol using commercial video games on
balance, postural control, functionality, quality of life, and level of motivation in patients with …

[HTML][HTML] Virtual reality for therapeutic purposes in stroke: A systematic review

S Viñas-Diz, M Sobrido-Prieto - Neurología (English Edition), 2016 - Elsevier
Introduction Virtual reality (VR) is used in the field of rehabilitation/physical therapy to
improve patients' functional abilities. The last 5 years have yielded numerous publications …

[HTML][HTML] Use of virtual reality systems as proprioception method in cerebral palsy: clinical practice guideline

EM Pereira, FM Rueda, IMA Diego… - Neurología (english …, 2014 - Elsevier
Introduction The limitations in performing functional activities in children and adolescents
with cerebral palsy are important. The use of virtual reality systems is a new treatment …

[PDF][PDF] Evaluación neuropsicológica de las funciones ejecutivas mediante realidad virtual

G Climent-Martínez, P Luna-Lario… - Rev …, 2014 - researchgate.net
Las funciones ejecutivas engloban un amplio conjunto de funciones de autorregulación que
permiten el control, organización y coordinación de otras funciones cognitivas, respuestas …

Realidad virtual: evaluación e intervención en el trastorno del espectro autista

AC Delgado-Reyes, TLO Parra… - Revista electrónica de …, 2020 - medigraphic.com
La realidad virtual (RV) es una tecnología que ha venido incursionando de manera
asombrosa en el campo de la evaluación e intervención clínica, por lo que el presente …

[HTML][HTML] Realidad virtual con fines terapéuticos en pacientes con ictus: revisión sistemática

S Viñas-Diz, M Sobrido-Prieto - Neurología, 2016 - Elsevier
Introducción La realidad virtual (RV) se utiliza en rehabilitación con el objetivo de mejorar
las capacidades funcionales. Es en estos últimos 5 años cuando aparece el mayor número …