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Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …
How to kill a Greek God-A review, critique, and meta-analysis of 14 years of Proteus effect research
O Clark - 2020 - osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …
On the Persuasive Power of Videogame avatars on Health-related behaviours
OJ Clark - 2019 - e-space.mmu.ac.uk
Background: Avatars are representations of the self in a virtual environment. They have
been used to influence behaviour and may represent a promising avenue for designing …
been used to influence behaviour and may represent a promising avenue for designing …
[PDF][PDF] How to kill a Greek god: a meta-analysis and critical review of 14 years of Proteus effect research
OJ Clark - PsyAr**v, 2020 - files.osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …
[PDF][PDF] 筋肉質アバタを用いたプロテウス効果が重さ知覚に与える影響
角田賢太朗, 小川奈美, 鳴海拓志… - 第 25 回日本バーチャル …, 2020 - conference.vrsj.org
アバタの外見はユーザの振る舞いに影響を与えることが知られており, プロテウス効果と呼ばれる.
プロテウス効果の事例は, 振る舞いのみならず心的傾向の変化に関しても様々に報告されているが …
プロテウス効果の事例は, 振る舞いのみならず心的傾向の変化に関しても様々に報告されているが …
アバタの力強さによる自己認知変化が重さ知覚に与える影響
大久保柚希, 村岡丈一郎, 佐藤美恵… - 映像情報メディア学会 …, 2023 - jstage.jst.go.jp
抄録 **年, VR 技術の発展により, 容易に人の外見を変化させる体験が可能となった. それに伴い,
アバタを用いて VR 空間に没入することで自己認知が変化し, 重さ知覚にも影響を及ぼすことが示 …
アバタを用いて VR 空間に没入することで自己認知が変化し, 重さ知覚にも影響を及ぼすことが示 …
[KNIHA][B] The Proteus Effect in Context: Evidence from a Gaming Community
R Burkholder - 2021 - search.proquest.com
This dissertation builds upon previous studies showing how a person's behavior in virtual
environments is altered by the characteristics of the digital avatar they control, an effect …
environments is altered by the characteristics of the digital avatar they control, an effect …