Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
Text entry in virtual reality: A comprehensive review of the literature
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …
resulted in a surge in VR applications. It has also prompted the design and development of …
Hands-free interaction in immersive virtual reality: A systematic review
Hands are the most important tool to interact with virtual environments, and they should be
available to perform the most critical tasks. For example, a surgeon in VR should keep …
available to perform the most critical tasks. For example, a surgeon in VR should keep …
EEGEyeNet: a simultaneous electroencephalography and eye-tracking dataset and benchmark for eye movement prediction
We present a new dataset and benchmark with the goal of advancing research in the
intersection of brain activities and eye movements. Our dataset, EEGEyeNet, consists of …
intersection of brain activities and eye movements. Our dataset, EEGEyeNet, consists of …
The current research of combining multi-modal brain-computer interfaces with virtual reality
D Wen, B Liang, Y Zhou, H Chen… - IEEE journal of …, 2020 - ieeexplore.ieee.org
Combing brain-computer interfaces (BCI) and virtual reality (VR) is a novel technique in the
field of medical rehabilitation and game entertainment. However, the limitations of BCI such …
field of medical rehabilitation and game entertainment. However, the limitations of BCI such …
Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences
AK Bhowmik - Journal of the Society for Information Display, 2024 - Wiley Online Library
Building on several decades of research and development, the recent progress in virtual
reality (VR) and augmented reality (AR) devices with spatial computing technologies marks …
reality (VR) and augmented reality (AR) devices with spatial computing technologies marks …
Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
Augmented reality interface for smart home control using SSVEP-BCI and eye gaze
We investigate the integration of eye-tracking and a Brain-Computer Interface into an
Augmented Reality system to control a smart home environment. Through a head-mounted …
Augmented Reality system to control a smart home environment. Through a head-mounted …