Human Factors/Ergonomics (HFE) evaluation in the virtual reality environment: A systematic review

R Kazemi, SC Lee - International Journal of Human–Computer …, 2024 - Taylor & Francis
A variety of human factors/ergonomics (HFE) problems have been studied by researchers
and developers in VR environments. This systematic review aimed to summarize important …

Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment

B Lee, X Hu, M Cordeil, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker, J Friedl… - Computer graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Evaluating an immersive space-time cube geovisualization for intuitive trajectory data exploration

JA Wagner Filho, W Stuerzlinger… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
A Space-Time Cube enables analysts to clearly observe spatio-temporal features in
movement trajectory datasets in geovisualization. However, its general usability is impacted …

Text input for non-stationary xr workspaces: Investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …

Towards an understanding of augmented reality extensions for existing 3D data analysis tools

X Wang, L Besançon, D Rousseau, M Sereno… - Proceedings of the …, 2020 - dl.acm.org
We present an observational study with domain experts to understand how augmented
reality (AR) extensions to traditional PC-based data analysis tools can help particle …

Comparing and combining virtual hand and virtual ray pointer interactions for data manipulation in immersive analytics

J Wagner, W Stuerzlinger… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
In this work, we evaluate two standard interaction techniques for Immersive Analytics
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …

Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces

F Kern, P Kullmann, E Ganal, K Korwisi… - Frontiers in Virtual …, 2021 - frontiersin.org
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …

Interactive extended reality techniques in information visualization

R Liu, M Gao, L Wang, X Wang, Y **ang… - … on Human-Machine …, 2022 - ieeexplore.ieee.org
Immersive techniques, such as virtual reality, augmented reality, and mixed reality, take
immersive displays as carriers to provide immersive experience. A large number of …