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A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Human Factors/Ergonomics (HFE) evaluation in the virtual reality environment: A systematic review
A variety of human factors/ergonomics (HFE) problems have been studied by researchers
and developers in VR environments. This systematic review aimed to summarize important …
and developers in VR environments. This systematic review aimed to summarize important …
Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …
by providing each collaborator a personal, high-resolution view of a flexible shared …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Evaluating an immersive space-time cube geovisualization for intuitive trajectory data exploration
A Space-Time Cube enables analysts to clearly observe spatio-temporal features in
movement trajectory datasets in geovisualization. However, its general usability is impacted …
movement trajectory datasets in geovisualization. However, its general usability is impacted …
Text input for non-stationary xr workspaces: Investigating tap and word-gesture keyboards in virtual and augmented reality
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …
Towards an understanding of augmented reality extensions for existing 3D data analysis tools
We present an observational study with domain experts to understand how augmented
reality (AR) extensions to traditional PC-based data analysis tools can help particle …
reality (AR) extensions to traditional PC-based data analysis tools can help particle …
Comparing and combining virtual hand and virtual ray pointer interactions for data manipulation in immersive analytics
In this work, we evaluate two standard interaction techniques for Immersive Analytics
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …
Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …
Interactive extended reality techniques in information visualization
Immersive techniques, such as virtual reality, augmented reality, and mixed reality, take
immersive displays as carriers to provide immersive experience. A large number of …
immersive displays as carriers to provide immersive experience. A large number of …