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Sonic branding: A consumer-oriented literature review
C Gustafsson - Journal of brand management, 2015 - Springer
Because music holds a strong power over people, and its impact on consumers is relatively
direct, it is invariably an interesting medium for marketers. Although Sonic Branding …
direct, it is invariably an interesting medium for marketers. Although Sonic Branding …
Characterising soundscape research in human-computer interaction
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From map** acoustic environments through sound recordings to …
interaction design. From map** acoustic environments through sound recordings to …
Sensori-motor learning with movement sonification: perspectives from recent interdisciplinary studies
This article reports on an interdisciplinary research project on movement sonification for
sensori-motor learning. First, we describe different research fields which have contributed to …
sensori-motor learning. First, we describe different research fields which have contributed to …
[HTML][HTML] Semantic models of sound-driven design: Designing with listening in mind
Highlights•Sound-driven design focuses on technology and listening in
action.•Professionals involved in sound and design brings in different listening …
action.•Professionals involved in sound and design brings in different listening …
Sonification as a reliable alternative to conventional visual surgical navigation
Despite the undeniable advantages of image-guided surgical assistance systems in terms of
accuracy, such systems have not yet fully met surgeons' needs or expectations regarding …
accuracy, such systems have not yet fully met surgeons' needs or expectations regarding …
[KNIHA][B] Sonic interactions in virtual environments
M Geronazzo, S Serafin - 2023 - library.oapen.org
This open access book tackles the design of 3D spatial interactions in an audio-centered
and audio-first perspective, providing the fundamental notions related to the creation and …
and audio-first perspective, providing the fundamental notions related to the creation and …
Perceptual evaluation of blended sonification of mechanical robot sounds produced by emotionally expressive gestures: Augmenting consequential sounds to …
This paper presents two experiments focusing on perception of mechanical sounds
produced by expressive robot movement and blended sonifications thereof. In the first …
produced by expressive robot movement and blended sonifications thereof. In the first …
Designing game feel: A survey
Game feel design is the intentional design of the affective impact of moment-to-moment
interaction with games. In this article, we survey academic research and publications by …
interaction with games. In this article, we survey academic research and publications by …
Designing for kinesthetic awareness: Revealing user experiences through second-person inquiry
We consider kinesthetic awareness, the perception of our own body position and movement
in space, as a critical value for embodied design within third wave HCI. We designed an …
in space, as a critical value for embodied design within third wave HCI. We designed an …
2004: PebbleBox and CrumbleBag: Tactile Interfaces for Granular Synthesis
Abstract The PebbleBox and the CrumbleBag are examples of a granular interaction
paradigm, in which the manipulation of physical grains of arbitrary material becomes the …
paradigm, in which the manipulation of physical grains of arbitrary material becomes the …