Sonic branding: A consumer-oriented literature review

C Gustafsson - Journal of brand management, 2015 - Springer
Because music holds a strong power over people, and its impact on consumers is relatively
direct, it is invariably an interesting medium for marketers. Although Sonic Branding …

Characterising soundscape research in human-computer interaction

SS Johansen, N Van Berkel, J Fritsch - Proceedings of the 2022 ACM …, 2022 - dl.acm.org
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From map** acoustic environments through sound recordings to …

Sensori-motor learning with movement sonification: perspectives from recent interdisciplinary studies

F Bevilacqua, EO Boyer, J Françoise, O Houix… - Frontiers in …, 2016 - frontiersin.org
This article reports on an interdisciplinary research project on movement sonification for
sensori-motor learning. First, we describe different research fields which have contributed to …

[HTML][HTML] Semantic models of sound-driven design: Designing with listening in mind

S Delle Monache, N Misdariis, E Özcan - Design Studies, 2022 - Elsevier
Highlights•Sound-driven design focuses on technology and listening in
action.•Professionals involved in sound and design brings in different listening …

Sonification as a reliable alternative to conventional visual surgical navigation

S Matinfar, M Salehi, D Suter, M Seibold… - Scientific Reports, 2023 - nature.com
Despite the undeniable advantages of image-guided surgical assistance systems in terms of
accuracy, such systems have not yet fully met surgeons' needs or expectations regarding …

[KNIHA][B] Sonic interactions in virtual environments

M Geronazzo, S Serafin - 2023 - library.oapen.org
This open access book tackles the design of 3D spatial interactions in an audio-centered
and audio-first perspective, providing the fundamental notions related to the creation and …

Perceptual evaluation of blended sonification of mechanical robot sounds produced by emotionally expressive gestures: Augmenting consequential sounds to …

E Frid, R Bresin - International Journal of Social Robotics, 2022 - Springer
This paper presents two experiments focusing on perception of mechanical sounds
produced by expressive robot movement and blended sonifications thereof. In the first …

Designing game feel: A survey

M Pichlmair, M Johansen - IEEE Transactions on Games, 2021 - ieeexplore.ieee.org
Game feel design is the intentional design of the affective impact of moment-to-moment
interaction with games. In this article, we survey academic research and publications by …

Designing for kinesthetic awareness: Revealing user experiences through second-person inquiry

J Françoise, Y Candau, S Fdili Alaoui… - Proceedings of the 2017 …, 2017 - dl.acm.org
We consider kinesthetic awareness, the perception of our own body position and movement
in space, as a critical value for embodied design within third wave HCI. We designed an …

2004: PebbleBox and CrumbleBag: Tactile Interfaces for Granular Synthesis

S O'Modhrain, G Essl - A NIME Reader: Fifteen Years of New Interfaces for …, 2017 - Springer
Abstract The PebbleBox and the CrumbleBag are examples of a granular interaction
paradigm, in which the manipulation of physical grains of arbitrary material becomes the …