Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians

Y Xu, B Chen, Z Li, H Zhang, L Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …

Relightable gaussian codec avatars

S Saito, G Schwartz, T Simon, J Li… - Proceedings of the …, 2024 - openaccess.thecvf.com
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …

3d gaussian parametric head model

Y Xu, L Wang, Z Zheng, Z Su, Y Liu - European Conference on Computer …, 2024 - Springer
Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR,
telepresence, digital human interfaces, and film production. Recent advances have …

VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment

P Tran, E Zakharov, LN Ho, AT Tran… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present a 3D-aware one-shot head reenactment method based on a fully volumetric
neural disentanglement framework for source appearance and driver expressions. Our …

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

K Teotia, H Kim, P Garrido, M Habermann… - ACM Transactions on …, 2024 - dl.acm.org
Real-time rendering of human head avatars is a cornerstone of many computer graphics
applications, such as augmented reality, video games, and films, to name a few. Recent …

HQ3DAvatar: High-quality Implicit 3D Head Avatar

K Teotia, X Pan, H Kim, P Garrido, M Elgharib… - ACM Transactions on …, 2024 - dl.acm.org
Multi-view volumetric rendering techniques have recently shown great potential in modeling
and synthesizing high-quality head avatars. A common approach to capture full head …

Psavatar: A point-based morphable shape model for real-time head avatar creation with 3d gaussian splatting

Z Zhao, Z Bao, Q Li, G Qiu, K Liu - arxiv preprint arxiv:2401.12900, 2024 - arxiv.org
Despite much progress, creating real-time high-fidelity head avatar is still difficult and
existing methods have to trade-off between speed and quality. 3DMM based methods often …

Tri-plane: Thinking Head Avatar via Feature Pyramid

L Song, P Liu, L Chen, G Yin, C Xu - European Conference on Computer …, 2024 - Springer
Recent years have witnessed considerable achievements in facial avatar reconstruction with
neural volume rendering. Despite notable advancements, the reconstruction of complex and …