When screen time isn't screen time: Tensions and needs between tweens and their parents during nature-based exploration

S Kawas, NS Kuhn, K Sorstokke, E Bascom… - Proceedings of the …, 2021 - dl.acm.org
We investigated the experiences of 15 parents and their tween children (ages 8-12, n= 23)
during nature explorations using the NatureCollections app, a mobile application that …

" Otter this world" can a mobile application promote children's connectedness to nature?

S Kawas, NS Kuhn, M Tari, A Hiniker… - Proceedings of the …, 2020 - dl.acm.org
Can a mobile application encourage children to spend more time outdoors and promote
their connectedness to nature? In this paper, we present results from a three-week …

Engaging children to co-create outdoor play activities for place-making

G Slingerland, S Lukosch, F Brazier - Proceedings of the 16th …, 2020 - dl.acm.org
Outdoor play activities are one of the ways via which children can acquire a sense of place
towards their neighbourhood. Engaging children in the design of these activities through …

Exploring DIY practices of complex home technologies

C Sas, C Neustaedter - ACM Transactions on Computer-Human …, 2017 - dl.acm.org
We are surrounded by increasingly complex networks of smart objects, yet our
understanding and attachment to them is rather limited. One way to support stronger end …

A framework for tailorable games: toward inclusive end-user development of inclusive games

FE Garcia, VP de Almeida Neris - Universal access in the information …, 2022 - Springer
One strategy toward universalizing play is enabling more people to develop their own
games. In this paper, our efforts toward a framework for inclusive creation of inclusive games …

Toward a Framework for the Design of Interactive Technology for Nature Recreation

M Jones, T Kari, D Reich, B Ens, S Liu… - … Journal of Human …, 2024 - Taylor & Francis
Interactive technology has a complicated relationship with recreation in nature. Many people
have praised, and many have lamented the impact of interactive technology on recreation in …

End-user development for serious games

Z Menestrina, A De Angeli - New Perspectives in End-User Development, 2017 - Springer
Abstract End-User Development (EUD) is a topic that finds application in varied domains but
so far it has only been marginally considered in digital games research. However, there are …

Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors

MD Jones, M Von Feldt, N Andrus - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We found significant gaps in the climates and built environments used as settings for studies
of HCI outdoors. The experience of using a computer outdoors varies widely depending on …

Identifying patterns in IDC research: Technologies for improving children's well-being connected to overweight issues

M Høiseth, M Van Mechelen - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
How is technology being designed to improve children's well-being? We address this
question in connection to childhood overweight issues. On a global level, overweight and …

[KİTAP][B] Supporting Developmentally Responsive Design in Children's Technologies

S Kawas - 2022 - search.proquest.com
Today's technologies are rapidly impacting how children learn, play, communicate, and
interact with others. Popular media and common wisdom often portray children's technology …