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When screen time isn't screen time: Tensions and needs between tweens and their parents during nature-based exploration
We investigated the experiences of 15 parents and their tween children (ages 8-12, n= 23)
during nature explorations using the NatureCollections app, a mobile application that …
during nature explorations using the NatureCollections app, a mobile application that …
" Otter this world" can a mobile application promote children's connectedness to nature?
Can a mobile application encourage children to spend more time outdoors and promote
their connectedness to nature? In this paper, we present results from a three-week …
their connectedness to nature? In this paper, we present results from a three-week …
Engaging children to co-create outdoor play activities for place-making
Outdoor play activities are one of the ways via which children can acquire a sense of place
towards their neighbourhood. Engaging children in the design of these activities through …
towards their neighbourhood. Engaging children in the design of these activities through …
Exploring DIY practices of complex home technologies
We are surrounded by increasingly complex networks of smart objects, yet our
understanding and attachment to them is rather limited. One way to support stronger end …
understanding and attachment to them is rather limited. One way to support stronger end …
A framework for tailorable games: toward inclusive end-user development of inclusive games
FE Garcia, VP de Almeida Neris - Universal access in the information …, 2022 - Springer
One strategy toward universalizing play is enabling more people to develop their own
games. In this paper, our efforts toward a framework for inclusive creation of inclusive games …
games. In this paper, our efforts toward a framework for inclusive creation of inclusive games …
Toward a Framework for the Design of Interactive Technology for Nature Recreation
Interactive technology has a complicated relationship with recreation in nature. Many people
have praised, and many have lamented the impact of interactive technology on recreation in …
have praised, and many have lamented the impact of interactive technology on recreation in …
End-user development for serious games
Abstract End-User Development (EUD) is a topic that finds application in varied domains but
so far it has only been marginally considered in digital games research. However, there are …
so far it has only been marginally considered in digital games research. However, there are …
Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors
MD Jones, M Von Feldt, N Andrus - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We found significant gaps in the climates and built environments used as settings for studies
of HCI outdoors. The experience of using a computer outdoors varies widely depending on …
of HCI outdoors. The experience of using a computer outdoors varies widely depending on …
Identifying patterns in IDC research: Technologies for improving children's well-being connected to overweight issues
M Høiseth, M Van Mechelen - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
How is technology being designed to improve children's well-being? We address this
question in connection to childhood overweight issues. On a global level, overweight and …
question in connection to childhood overweight issues. On a global level, overweight and …
[KİTAP][B] Supporting Developmentally Responsive Design in Children's Technologies
S Kawas - 2022 - search.proquest.com
Today's technologies are rapidly impacting how children learn, play, communicate, and
interact with others. Popular media and common wisdom often portray children's technology …
interact with others. Popular media and common wisdom often portray children's technology …