Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review

KN Wilson, B Ghansah, P Ananga, SO Oppong… - Education and …, 2024 - Springer
This systematic literature review examines the use of computer games as instructional aids
in the teaching and learning of programming. With the ubiquitous nature of technology …

Serious educational games for children: A comprehensive framework

A Asadzadeh, H Shahrokhi, B Shalchi, Z Khamnian… - Heliyon, 2024 - cell.com
Introduction Serious educational games are digital games designed to support teaching or
learning objectives that have become popular among children. However, a set of principles …

Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning

Y Yeh, SY Chen, EM Rega, CS Lin - Frontiers in psychology, 2019 - frontiersin.org
This study was performed within the limited framework of computer-game-based educational
programs designed to enhance creativity. Furthermore, the utilization of mindful learning and …

Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students

Y Yeh, HL Chang, SY Chen - Computers & Education, 2019 - Elsevier
With the mounting empirical evidence of the benefits of mindfulness, the researchers of the
present study incorporated mindful learning in digital game-based learning of creativity. A …

Students' access to and perception of using mobile technologies in the classroom: the potential and challenges of implementing mobile learning

M Hanif, A Asrowi, S Sunardi - Journal of Education and …, 2018 - edulearn.intelektual.org
In implementing mobile learning system, students' needs and perceptions should be
focused upon along with curriculum standards. Particularly in the context of higher education …

Using digital game-based learning to improve the academic efficiency of vocational education students

S Roodt, Y Ryklief - … on Vocational Education and Preparing Future …, 2022 - igi-global.com
Educators have started exploring the potential of digital game-based learning (DGBL) to
enhance the learning experience of students. The objective of this experimental research …

Integrating game-based interactive media as instructional media: students' response

DY Saputri, RR Rukayah… - Journal of Education …, 2018 - edulearn.intelektual.org
Instructional media functioning to deliver the lesson has a very important role. There are a lot
of instructional media used in learning process; one of those is interactive multimedia. This …

Exploring the effects of designing a role-playing game with single and peer mode for campus learning

YH Wang - Educational Technology Research and Development, 2020 - Springer
This study aims to extend the learning advantages of game-based learning from formal
education to informal learning, and to develop a role-playing game (RPG) to help students …

[PDF][PDF] Future instructional design in game-based learning and gamified learning: The construction and incorporation of player typology family tree in the educational …

DL Yie, M Sanmugam, WA Yahaya - Journal of Creative Practices …, 2023 - cplt.uitm.edu.my
Games are not merely for entertainment purposes but rather a powerful tool to be used in the
education sector, its use in teaching can be traced back all the way to ancient civilizations …

Game-based learning: Analysis of students' motivation, performance, and drop out in a production engineering course

ED Silva, M Macedo, C Teixeira, E Lanzer… - Advances in Human …, 2017 - Springer
The use of constructivist teaching dynamics gives students the opportunity to experience an
environment similar to the reality the classroom. It promotes better assimilation of theoretical …