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Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review
This systematic literature review examines the use of computer games as instructional aids
in the teaching and learning of programming. With the ubiquitous nature of technology …
in the teaching and learning of programming. With the ubiquitous nature of technology …
Serious educational games for children: A comprehensive framework
Introduction Serious educational games are digital games designed to support teaching or
learning objectives that have become popular among children. However, a set of principles …
learning objectives that have become popular among children. However, a set of principles …
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning
This study was performed within the limited framework of computer-game-based educational
programs designed to enhance creativity. Furthermore, the utilization of mindful learning and …
programs designed to enhance creativity. Furthermore, the utilization of mindful learning and …
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students
Y Yeh, HL Chang, SY Chen - Computers & Education, 2019 - Elsevier
With the mounting empirical evidence of the benefits of mindfulness, the researchers of the
present study incorporated mindful learning in digital game-based learning of creativity. A …
present study incorporated mindful learning in digital game-based learning of creativity. A …
Students' access to and perception of using mobile technologies in the classroom: the potential and challenges of implementing mobile learning
In implementing mobile learning system, students' needs and perceptions should be
focused upon along with curriculum standards. Particularly in the context of higher education …
focused upon along with curriculum standards. Particularly in the context of higher education …
Using digital game-based learning to improve the academic efficiency of vocational education students
S Roodt, Y Ryklief - … on Vocational Education and Preparing Future …, 2022 - igi-global.com
Educators have started exploring the potential of digital game-based learning (DGBL) to
enhance the learning experience of students. The objective of this experimental research …
enhance the learning experience of students. The objective of this experimental research …
Integrating game-based interactive media as instructional media: students' response
Instructional media functioning to deliver the lesson has a very important role. There are a lot
of instructional media used in learning process; one of those is interactive multimedia. This …
of instructional media used in learning process; one of those is interactive multimedia. This …
Exploring the effects of designing a role-playing game with single and peer mode for campus learning
YH Wang - Educational Technology Research and Development, 2020 - Springer
This study aims to extend the learning advantages of game-based learning from formal
education to informal learning, and to develop a role-playing game (RPG) to help students …
education to informal learning, and to develop a role-playing game (RPG) to help students …
[PDF][PDF] Future instructional design in game-based learning and gamified learning: The construction and incorporation of player typology family tree in the educational …
Games are not merely for entertainment purposes but rather a powerful tool to be used in the
education sector, its use in teaching can be traced back all the way to ancient civilizations …
education sector, its use in teaching can be traced back all the way to ancient civilizations …
Game-based learning: Analysis of students' motivation, performance, and drop out in a production engineering course
The use of constructivist teaching dynamics gives students the opportunity to experience an
environment similar to the reality the classroom. It promotes better assimilation of theoretical …
environment similar to the reality the classroom. It promotes better assimilation of theoretical …