[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …
in physical space, but at the same time, they are supported by actions and events in an …
The use of serious games in museum visits and exhibitions: A systematic map** study
Serious Games (SGs) have been widely adopted in cultural settings and museums,
especially the last five years. It is expected that SG can link directly the museum content with …
especially the last five years. It is expected that SG can link directly the museum content with …
Effects of mobile gaming patterns on learning outcomes: a literature review
Within the past decade, a growing number of educational scientists have started to
recognise the multifaceted potential that mobile learning games have as a tool for learning …
recognise the multifaceted potential that mobile learning games have as a tool for learning …
Digital Transformation in the Cultural and Creative Industries
M Massi, M Vecco, Y Lin - Digital Transformation in the …, 2020 - api.taylorfrancis.com
Digital transformation processes—now occurring in many sectors, including hospitality and
mobility—are also influencing the way that art is traded and consumed (Camurri & Volpe …
mobility—are also influencing the way that art is traded and consumed (Camurri & Volpe …
MuseUs: Case study of a pervasive cultural heritage serious game
T Coenen, L Mostmans, K Naessens - Journal on Computing and …, 2013 - dl.acm.org
This article describes a case study on MuseUs, a pervasive serious game for use in
museums, running as a smartphone app. During the museum visit, players are invited to …
museums, running as a smartphone app. During the museum visit, players are invited to …
Scandinavian participatory design: dialogic curation with teenagers
Yarosh and colleagues voice a need to explicitly reveal values that drive our IDC research
studies to avoid'cargo cult science'. As Scandinavian Participatory Design (PD) approach is …
studies to avoid'cargo cult science'. As Scandinavian Participatory Design (PD) approach is …
[HTML][HTML] Designing with teenagers: A teenage perspective on enhancing mobile museum experiences
Teenagers are an understudied group within the Interaction Design and Children
community. Museums and cultural heritage spaces offer solutions for young children but …
community. Museums and cultural heritage spaces offer solutions for young children but …
Augmented reality, virtual reality and new age technologies demand escalates amid COVID-19
Abstract The coronavirus disease (COVID-19) pandemic is having a significant impact on
healthcare, education, economics and general human well-being. Augmented reality (AR) …
healthcare, education, economics and general human well-being. Augmented reality (AR) …
G-ID: identifying 3D prints using slicing parameters
We present G-ID, a method that utilizes the subtle patterns left by the 3D printing process to
distinguish and identify objects that otherwise look similar to the human eye. The key idea is …
distinguish and identify objects that otherwise look similar to the human eye. The key idea is …
Musa: Using indoor positioning and navigation to enhance cultural experiences in a museum
In recent years there has been a growing interest in the use of multimedia mobile guides in
museum environments. Mobile devices have the capabilities to detect the user context and …
museum environments. Mobile devices have the capabilities to detect the user context and …