Stereoisomers, not stereo enigmas: A stereochemistry escape activity incorporating augmented and immersive virtual reality

D Elford, SJ Lancaster, GA Jones - Journal of Chemical Education, 2021 - ACS Publications
An educational escape activity was developed, embedding elements of both augmented
and immersive virtual reality technologies, in an active learning environment. The mental …

Playing with Pronunciation: A study on robot-assisted French pronunciation in a learning game

L Peura, M Mutta, M Johansson - Nordic Journal of Digital Literacy, 2023 - idunn.no
Robot-assisted language learning (RALL) is attracting growing attention among researchers
and teachers thanks to its suggested positive impact on children's motivation and …

Embracing video games for strategic thinking, collaboration, and communication skills practice

KJE Hewett - Research Anthology on Fandoms, Online Social …, 2022 - igi-global.com
Abstract According to the Entertainment Software Association (ESA) report, 70% of families
have a child who is actively playing video games at home. This pop culture phenomenon …

Game-based learning for engaging citizens in biopollution control

L Miralles, E Garcia-Vazquez… - Interdisciplinary Science …, 2021 - journals.sagepub.com
Citizens are essential for safeguarding ecosystems from biopollutants, but raising the
population's awareness of the problem through the communication of scientific discoveries …

[Књига][B] Orientaciones metodológicas para el desarrollo del pensamiento crítico

MÁJ Rodríguez, ML Angelini, C Tasso - 2021 - books.google.com
Pensar de forma crítica es una de las competencias que nos va construyendo como seres
humanos y está conectada con la lógica, la creatividad, la responsabilidad, la ética y la …

Enriching students' cross-cultural and multilingual communication: the serious play approach utilizing Playmobil pro figures

E Meletiadou - IAFOR Journal of Education, 2024 - repository.londonmet.ac.uk
Playmobil pro is an innovative modelling kit for adults that encourages creative thinking in
the university/workplace. International multilingual students often disclose that they have …

Treinamento e desenvolvimento com foco na gamificação: visão do processo a partir das consultorias brasileiras

DH Miri, LF da Costa, BS Grabowski… - Revista de Carreiras e …, 2022 - revistas.pucsp.br
Tema recente na pesquisa acadêmica, a gamificação pode ser definida como o uso de
aplicativo ou software com o design de games no ambiente organizacional. Pode ser usada …

Development of Game-Based Learning Applications to Increase Students' Learning Motivation

R Setiawati, H Danial, A Naldi… - al-fikrah: Jurnal …, 2024 - ejournal.uinmybatusangkar.ac.id
In the continuously evolving digital era, education faces new challenges in maintaining
students' interest and learning motivation. One approach that has been introduced to …

A Plugin-based Unreal Engine Adapter for HLA-based Distributed Simulation

M Yang, P Wang - Journal of System Simulation, 2024 - china-simulation.com
With the wide application of game engine-based simulation in transportation, military and
other fields, the demand for interoperability between game engine and traditional …

一种基于插件的虚幻引擎 HLA 分布式仿真适配器

杨妹, 王鹏 - 系统仿真学报, 2024 - china-simulation.com
随着基于游戏引擎的仿真在交通, 军事等领域的广泛应用, 游戏引擎与传统仿真模型和应用的互
操作需求越来越**烈. 针对虚幻引擎与传统基于高层体系结构(HLA) 的仿真系统的集成 …