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Neural fields in visual computing and beyond
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …
computing problems using methods that employ coordinate‐based neural networks. These …
Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct
neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that …
neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that …
Humangen: Generating human radiance fields with explicit priors
Recent years have witnessed the tremendous progress of 3D GANs for generating view-
consistent radiance fields with photo-realism. Yet, high-quality generation of human …
consistent radiance fields with photo-realism. Yet, high-quality generation of human …
Neuraldome: A neural modeling pipeline on multi-view human-object interactions
Humans constantly interact with objects in daily life tasks. Capturing such processes and
subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions …
subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions …
Icarus: A specialized architecture for neural radiance fields rendering
The practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces
several challenges, with the most critical one being low rendering speed on even high-end …
several challenges, with the most critical one being low rendering speed on even high-end …
Hollownerf: Pruning hashgrid-based nerfs with trainable collision mitigation
Neural radiance fields (NeRF) have garnered significant attention, with recent works such as
Instant-NGP accelerating NeRF training and evaluation through a combination of hashgrid …
Instant-NGP accelerating NeRF training and evaluation through a combination of hashgrid …
Neural radiance fields: Past, present, and future
A Mittal - arxiv preprint arxiv:2304.10050, 2023 - arxiv.org
The various aspects like modeling and interpreting 3D environments and surroundings have
enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and …
enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and …
Artemis: Articulated neural pets with appearance and motion synthesis
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual
world as well for companion. Yet, computer-generated (CGI) furry animals are limited by …
world as well for companion. Yet, computer-generated (CGI) furry animals are limited by …
Neural free-viewpoint performance rendering under complex human-object interactions
4D reconstruction of human-object interaction is critical for immersive VR/AR experience
and human activity understanding. Recent advances still fail to recover fine geometry and …
and human activity understanding. Recent advances still fail to recover fine geometry and …
Video-driven neural physically-based facial asset for production
Production-level workflows for producing convincing 3D dynamic human faces have long
relied on an assortment of labor-intensive tools for geometry and texture generation, motion …
relied on an assortment of labor-intensive tools for geometry and texture generation, motion …