Neural fields in visual computing and beyond

Y **e, T Takikawa, S Saito, O Litany… - Computer Graphics …, 2022 - Wiley Online Library
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …

Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo

A Chen, Z Xu, F Zhao, X Zhang… - Proceedings of the …, 2021 - openaccess.thecvf.com
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct
neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that …

Humangen: Generating human radiance fields with explicit priors

S Jiang, H Jiang, Z Wang, H Luo… - Proceedings of the …, 2023 - openaccess.thecvf.com
Recent years have witnessed the tremendous progress of 3D GANs for generating view-
consistent radiance fields with photo-realism. Yet, high-quality generation of human …

Neuraldome: A neural modeling pipeline on multi-view human-object interactions

J Zhang, H Luo, H Yang, X Xu, Q Wu… - Proceedings of the …, 2023 - openaccess.thecvf.com
Humans constantly interact with objects in daily life tasks. Capturing such processes and
subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions …

Icarus: A specialized architecture for neural radiance fields rendering

C Rao, H Yu, H Wan, J Zhou, Y Zheng, M Wu… - ACM Transactions on …, 2022 - dl.acm.org
The practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces
several challenges, with the most critical one being low rendering speed on even high-end …

Hollownerf: Pruning hashgrid-based nerfs with trainable collision mitigation

X **e, R Gherardi, Z Pan… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Neural radiance fields (NeRF) have garnered significant attention, with recent works such as
Instant-NGP accelerating NeRF training and evaluation through a combination of hashgrid …

Neural radiance fields: Past, present, and future

A Mittal - arxiv preprint arxiv:2304.10050, 2023 - arxiv.org
The various aspects like modeling and interpreting 3D environments and surroundings have
enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and …

Artemis: Articulated neural pets with appearance and motion synthesis

H Luo, T Xu, Y Jiang, C Zhou, Q Qiu, Y Zhang… - arxiv preprint arxiv …, 2022 - arxiv.org
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual
world as well for companion. Yet, computer-generated (CGI) furry animals are limited by …

Neural free-viewpoint performance rendering under complex human-object interactions

G Sun, X Chen, Y Chen, A Pang, P Lin… - Proceedings of the 29th …, 2021 - dl.acm.org
4D reconstruction of human-object interaction is critical for immersive VR/AR experience
and human activity understanding. Recent advances still fail to recover fine geometry and …

Video-driven neural physically-based facial asset for production

L Zhang, C Zeng, Q Zhang, H Lin, R Cao… - ACM Transactions on …, 2022 - dl.acm.org
Production-level workflows for producing convincing 3D dynamic human faces have long
relied on an assortment of labor-intensive tools for geometry and texture generation, motion …