[HTML][HTML] TFOS Lifestyle: Impact of the digital environment on the ocular surface

JS Wolffsohn, G Lingham, LE Downie, B Huntjens… - The ocular …, 2023 - Elsevier
Eye strain when performing tasks reliant on a digital environment can cause discomfort,
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …

A review of overview+ detail, zooming, and focus+ context interfaces

A Cockburn, A Karlson, BB Bederson - ACM Computing Surveys (CSUR), 2009 - dl.acm.org
There are many interface schemes that allow users to work at, and move between, focused
and contextual views of a dataset. We review and categorize these schemes according to …

Perceived usability evaluation of Microsoft Teams as an online learning platform during COVID-19 using system usability scale and technology acceptance model in …

D Pal, V Vanijja - Children and youth services review, 2020 - Elsevier
The COVID-19 pandemic has resulted in a physical shutdown of all types of educational
institutes worldwide due to which the education delivery has now shifted to an “online only” …

Measuring the usability of mobile applications for phones and tablets

P Kortum, M Sorber - International Journal of Human-Computer …, 2015 - Taylor & Francis
The use of applications on mobile devices has reached historic levels. Using the System
Usability Scale (SUS), data were collected on the usability of applications used on two kinds …

Space to think: large high-resolution displays for sensemaking

C Andrews, A Endert, C North - … of the SIGCHI conference on human …, 2010 - dl.acm.org
Space supports human cognitive abilities in a myriad of ways. The note attached to the side
of the monitor, the papers spread out on the desk, diagrams scrawled on a whiteboard, and …

Touch projector: mobile interaction through video

S Boring, D Baur, A Butz, S Gustafson… - Proceedings of the …, 2010 - dl.acm.org
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live
video image on a computer screen. In this paper we revisit this metaphor and investigate its …

Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work

L Pavanatto, C North, DA Bowman… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …

A survey of large high-resolution display technologies, techniques, and applications

T Ni, GS Schmidt, OG Staadt… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
Continued advances in display hardware, computing power, networking, and rendering
algorithms have all converged to dramatically improve large high-resolution display …

Information visualization on large, high-resolution displays: Issues, challenges, and opportunities

C Andrews, A Endert, B Yost… - Information …, 2011 - journals.sagepub.com
Larger, higher-resolution displays are becoming accessible to a greater number of users as
display technologies decrease in cost and software for the displays improves. The additional …

Designing for collaborative creative problem solving

O Hilliges, L Terrenghi, S Boring, D Kim… - Proceedings of the 6th …, 2007 - dl.acm.org
Collaborative creativity is traditionally supported by formal techniques, such as
brainstorming. These techniques improve the idea-generation process by creating group …