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Studying student differentiation in gamified education: A long-term study
Gamified learning is a novel concept that according to recent studies, can increase student
activity and improve learning outcomes. However, little is known about how different …
activity and improve learning outcomes. However, little is known about how different …
[PDF][PDF] From gamification to gameful design and gameful experience in learning
Learning is a goal driven social activity determined by motivational factors. To be able to
efficiently gamify learning for improved student motivation and engagement, the educators …
efficiently gamify learning for improved student motivation and engagement, the educators …
Using gamification to develop academic writing skills in dental undergraduate students
Objectives To assess the satisfaction of first‐year dental students with gamification and its
effect on perceived and actual improvement of academic writing. Methods Two first‐year …
effect on perceived and actual improvement of academic writing. Methods Two first‐year …
Game-inspired design: Empirical evidence in support of gameful learning environments
This paper describes research and development around two gameful courses that
reimagined their assessment systems to better support student autonomy and promote …
reimagined their assessment systems to better support student autonomy and promote …
A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom
A Ioannou - Educational Technology Research and Development, 2019 - Springer
Building on established pedagogy and technological advancement, this article presents a
model of gameful design for learning using interactive tabletops, enacted and evaluated in …
model of gameful design for learning using interactive tabletops, enacted and evaluated in …
[PDF][PDF] Effectiveness of a gamification application in learning mandarin as a second language
Purpose-Gamification is an effective method to boost students' academic achievement and
engagement in second language learning. This study aimed to test the effectiveness of the …
engagement in second language learning. This study aimed to test the effectiveness of the …
[PDF][PDF] Gradequest-Evaluating the impact of using game design techniques in an undergraduate course.
The use of game design techniques in a non-gaming context-or 'gamification'[6]-offers the
promise to make education more motivating and more enjoyable to students. This study …
promise to make education more motivating and more enjoyable to students. This study …
Planning for success: how students use a grade prediction tool to win their classes
Gameful course designs require a significant shift in approach for both students and
instructors. Transforming a standard course into a good game involves fundamentally …
instructors. Transforming a standard course into a good game involves fundamentally …
Gamificación en aulas bilingües de secundaria: una experiencia educativa
PB Jambrina, AIG Vallecillo… - Encuentro …, 2021 - erevistas.publicaciones.uah.es
Este artículo muestra una investigación acción dirigida a mejorar áreas de necesidad de
alumnos de Educación Secundaria Obligatoria (ESO) a través de la gamificación. El …
alumnos de Educación Secundaria Obligatoria (ESO) a través de la gamificación. El …
The goal of scoring: Exploring the role of game performance in educational games
In this paper the role of game performance as an assessment tool is explored and an
approach is presented for designing and assessing learning-centered game scores. In …
approach is presented for designing and assessing learning-centered game scores. In …