Studying student differentiation in gamified education: A long-term study

G Barata, S Gama, J Jorge, D Gonçalves - Computers in human Behavior, 2017 - Elsevier
Gamified learning is a novel concept that according to recent studies, can increase student
activity and improve learning outcomes. However, little is known about how different …

[PDF][PDF] From gamification to gameful design and gameful experience in learning

C Dichev, D Dicheva, G Angelova… - Cybernetics and …, 2015 - sciendo.com
Learning is a goal driven social activity determined by motivational factors. To be able to
efficiently gamify learning for improved student motivation and engagement, the educators …

Using gamification to develop academic writing skills in dental undergraduate students

M El Tantawi, S Sadaf… - European Journal of Dental …, 2018 - Wiley Online Library
Objectives To assess the satisfaction of first‐year dental students with gamification and its
effect on perceived and actual improvement of academic writing. Methods Two first‐year …

Game-inspired design: Empirical evidence in support of gameful learning environments

SJ Aguilar, C Holman, BJ Fishman - Games and Culture, 2018 - journals.sagepub.com
This paper describes research and development around two gameful courses that
reimagined their assessment systems to better support student autonomy and promote …

A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom

A Ioannou - Educational Technology Research and Development, 2019 - Springer
Building on established pedagogy and technological advancement, this article presents a
model of gameful design for learning using interactive tabletops, enacted and evaluated in …

[PDF][PDF] Effectiveness of a gamification application in learning mandarin as a second language

PN Mun, N Alias, D Dewitt - Malaysian Journal of Learning and …, 2022 - repo.uum.edu.my
Purpose-Gamification is an effective method to boost students' academic achievement and
engagement in second language learning. This study aimed to test the effectiveness of the …

[PDF][PDF] Gradequest-Evaluating the impact of using game design techniques in an undergraduate course.

B De Schutter, VV Abeele - FDG, 2014 - fdg2014.org
The use of game design techniques in a non-gaming context-or 'gamification'[6]-offers the
promise to make education more motivating and more enjoyable to students. This study …

Planning for success: how students use a grade prediction tool to win their classes

C Holman, SJ Aguilar, A Levick, J Stern… - Proceedings of the fifth …, 2015 - dl.acm.org
Gameful course designs require a significant shift in approach for both students and
instructors. Transforming a standard course into a good game involves fundamentally …

Gamificación en aulas bilingües de secundaria: una experiencia educativa

PB Jambrina, AIG Vallecillo… - Encuentro …, 2021 - erevistas.publicaciones.uah.es
Este artículo muestra una investigación acción dirigida a mejorar áreas de necesidad de
alumnos de Educación Secundaria Obligatoria (ESO) a través de la gamificación. El …

The goal of scoring: Exploring the role of game performance in educational games

C Harteveld, SC Sutherland - Proceedings of the 33rd annual ACM …, 2015 - dl.acm.org
In this paper the role of game performance as an assessment tool is explored and an
approach is presented for designing and assessing learning-centered game scores. In …