State of the art on neural rendering
Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
Nerf: Neural radiance field in 3d vision, a comprehensive review
Neural Radiance Field (NeRF), a new novel view synthesis with implicit scene
representation has taken the field of Computer Vision by storm. As a novel view synthesis …
representation has taken the field of Computer Vision by storm. As a novel view synthesis …
Tensorf: Tensorial radiance fields
We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike
NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which …
NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which …
Efficient geometry-aware 3d generative adversarial networks
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using
only collections of single-view 2D photographs has been a long-standing challenge …
only collections of single-view 2D photographs has been a long-standing challenge …
Plenoxels: Radiance fields without neural networks
We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis.
Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This …
Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This …
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
We present a super-fast convergence approach to reconstructing the per-scene radiance
field from a set of images that capture the scene with known poses. This task, which is often …
field from a set of images that capture the scene with known poses. This task, which is often …
K-planes: Explicit radiance fields in space, time, and appearance
We introduce k-planes, a white-box model for radiance fields in arbitrary dimensions. Our
model uses d-choose-2 planes to represent a d-dimensional scene, providing a seamless …
model uses d-choose-2 planes to represent a d-dimensional scene, providing a seamless …
Block-nerf: Scalable large scene neural view synthesis
Abstract We present Block-NeRF, a variant of Neural Radiance Fields that can represent
large-scale environments. Specifically, we demonstrate that when scaling NeRF to render …
large-scale environments. Specifically, we demonstrate that when scaling NeRF to render …
Hexplane: A fast representation for dynamic scenes
Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior
approaches build on NeRF and rely on implicit representations. This is slow since it requires …
approaches build on NeRF and rely on implicit representations. This is slow since it requires …
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
The rendering procedure used by neural radiance fields (NeRF) samples a scene with a
single ray per pixel and may therefore produce renderings that are excessively blurred or …
single ray per pixel and may therefore produce renderings that are excessively blurred or …