Computer games in education

RE Mayer - Annual review of psychology, 2019 - annualreviews.org
Visionaries offer strong claims for the educational benefits of computer games, but there is a
need to test those claims with rigorous scientific research and ground them in evidence …

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

B Bediou, DM Adams, RE Mayer, E Tipton… - Psychological …, 2018 - psycnet.apa.org
Abstract [Correction Notice: An Erratum for this article was reported in Vol 144 (9) of
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …

Programmable ferroelectric bionic vision hardware with selective attention for high-precision image classification

R Yu, L He, C Gao, X Zhang, E Li, T Guo, W Li… - Nature …, 2022 - nature.com
Selective attention is an efficient processing strategy to allocate computational resources for
pivotal optical information. However, the hardware implementation of selective visual …

Application of gamification tools for identification of neurocognitive and social function in distance learning education

H Antonopoulou, C Halkiopoulos, E Gkintoni… - International Journal of …, 2022 - ijlter.net
The present study investigates the role of synchronous and asynchronous education
techniques in the context of digital and game-based learning materials through a …

Cognitive structure, flexibility, and plasticity in human multitasking—An integrative review of dual-task and task-switching research.

I Koch, E Poljac, H Müller, A Kiesel - Psychological bulletin, 2018 - psycnet.apa.org
Numerous studies showed decreased performance in situations that require multiple tasks
or actions relative to appropriate control conditions. Because humans often engage in such …

Setting the scientific stage for esports psychology: A systematic review

I Pedraza-Ramirez, L Musculus, M Raab… - International Review of …, 2020 - Taylor & Francis
Competitive gaming, better known as electronic sports (esports), is rapidly growing in
popularity. We systematically reviewed the available literature regarding the psychological …

The bilingual adaptation: How minds accommodate experience.

E Bialystok - Psychological bulletin, 2017 - psycnet.apa.org
According to some estimates, more than half of the world's population is multilingual to some
extent. Because of the centrality of language use to human experience and the deep …

[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games

M Kowal, E Conroy, N Ramsbottom, T Smithies… - JMIR Serious …, 2021 - games.jmir.org
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …

Are games effective learning tools? A review of educational games

S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …

Brain health consequences of digital technology use

GW Small, J Lee, A Kaufman, J Jalil… - Dialogues in clinical …, 2020 - Taylor & Francis
Emerging scientific evidence indicates that frequent digital technology use has a significant
impact—both negative and positive—on brain function and behavior. Potential harmful …