Computer games in education
RE Mayer - Annual review of psychology, 2019 - annualreviews.org
Visionaries offer strong claims for the educational benefits of computer games, but there is a
need to test those claims with rigorous scientific research and ground them in evidence …
need to test those claims with rigorous scientific research and ground them in evidence …
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Abstract [Correction Notice: An Erratum for this article was reported in Vol 144 (9) of
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
Programmable ferroelectric bionic vision hardware with selective attention for high-precision image classification
R Yu, L He, C Gao, X Zhang, E Li, T Guo, W Li… - Nature …, 2022 - nature.com
Selective attention is an efficient processing strategy to allocate computational resources for
pivotal optical information. However, the hardware implementation of selective visual …
pivotal optical information. However, the hardware implementation of selective visual …
Application of gamification tools for identification of neurocognitive and social function in distance learning education
The present study investigates the role of synchronous and asynchronous education
techniques in the context of digital and game-based learning materials through a …
techniques in the context of digital and game-based learning materials through a …
Cognitive structure, flexibility, and plasticity in human multitasking—An integrative review of dual-task and task-switching research.
Numerous studies showed decreased performance in situations that require multiple tasks
or actions relative to appropriate control conditions. Because humans often engage in such …
or actions relative to appropriate control conditions. Because humans often engage in such …
Setting the scientific stage for esports psychology: A systematic review
Competitive gaming, better known as electronic sports (esports), is rapidly growing in
popularity. We systematically reviewed the available literature regarding the psychological …
popularity. We systematically reviewed the available literature regarding the psychological …
The bilingual adaptation: How minds accommodate experience.
E Bialystok - Psychological bulletin, 2017 - psycnet.apa.org
According to some estimates, more than half of the world's population is multilingual to some
extent. Because of the centrality of language use to human experience and the deep …
extent. Because of the centrality of language use to human experience and the deep …
[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …
occur both acutely and chronically, with various symptoms commonly expressed …
Are games effective learning tools? A review of educational games
S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …
learning approaches has been building up gradually and in phases, across different …
Brain health consequences of digital technology use
GW Small, J Lee, A Kaufman, J Jalil… - Dialogues in clinical …, 2020 - Taylor & Francis
Emerging scientific evidence indicates that frequent digital technology use has a significant
impact—both negative and positive—on brain function and behavior. Potential harmful …
impact—both negative and positive—on brain function and behavior. Potential harmful …