Born to Run, Programmed to Play: Map** the Extended Reality Exergames Landscape
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
Intensity of a physical Exercise Programme executed through immersive virtual reality
Evidence suggests that moderate to vigorous physical activity (MVPA) is necessary for
health benefits. Immersive virtual reality is a technology that uses images, sounds, and …
health benefits. Immersive virtual reality is a technology that uses images, sounds, and …
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
The decline of cognitive inhibition significantly impacts older adults' quality of life and well-
being, making it a vital public health problem in today's aging society. Previous research has …
being, making it a vital public health problem in today's aging society. Previous research has …
Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames
Immersive virtual reality (VR) exergames blend playful environments with physical activities.
In such games, providing continuous cues, ie, real-time indications of how the movements …
In such games, providing continuous cues, ie, real-time indications of how the movements …
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and
board games. However, despite its simplicity and unconventional movement, the transfer of …
board games. However, despite its simplicity and unconventional movement, the transfer of …
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
Virtual reality (VR) games intensify storytelling experiences by letting players take the role of
a character. However, in contrast to films, novels, or games, VR experiences often remain …
a character. However, in contrast to films, novels, or games, VR experiences often remain …
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games
Increasing numbers of people represent themselves in legal disputes—known as pro se
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization
Alpine skiing is a popular winter sport, and several systems have been proposed to enhance
training and improve efficiency. However, many existing systems rely on simulation-based …
training and improve efficiency. However, many existing systems rely on simulation-based …
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
The extant scholarship on player toxicity in multiplayer online games has focused on the
harms that it causes to players, communities, and developers, and has assumed, that it is in …
harms that it causes to players, communities, and developers, and has assumed, that it is in …