Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
M Hoffman, P Varcholik… - 2010 IEEE Virtual Reality …, 2010 - ieeexplore.ieee.org
We present a systematic study on the recognition of 3D gestures using spatially convenient
input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii …
input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii …
[ZITATION][C] Technologies Evaluation & State of the Art
S CARRINO