Augmented reality tools for sports education and training

P Soltani, AHP Morice - Computers & Education, 2020 - Elsevier
Augmented reality (AR) provides additional information to the reality of sportspeople, and
might offer supplementary advantages compared to other technologies. The goals of this …

Real-time feedback using extended reality: A current overview and further integration into sports

M Geisen, S Klatt - International Journal of Sports Science & …, 2022 - journals.sagepub.com
The learning process in humans is reinforced with feedback on actions. In sports, feedback
plays an important role in optimizing motion techniques. Athletes can learn and internalize …

Flowar: How different augmented reality visualizations of online fitness videos support flow for at-home yoga exercises

HY Jo, L Seidel, M Pahud, M Sinclair… - Proceedings of the 2023 …, 2023 - dl.acm.org
Online fitness video tutorials are an increasingly popular way to stay fit at home without a
personal trainer. However, to keep the screen playing the video in view, users typically …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

VR as an innovative learning tool in sports education

M Geisen, A Fox, S Klatt - Applied Sciences, 2023 - mdpi.com
Featured Application This article examines a VR-based rotation task in an extracurricular
dance class with a focus on the crucial didactic, collaborative, and perceptual components of …

Precueing object placement and orientation for manual tasks in augmented reality

JS Liu, B Tversky, S Feiner - IEEE Transactions on Visualization …, 2022 - ieeexplore.ieee.org
When a user is performing a manual task, AR or VR can provide information about the
current subtask (cueing) and upcoming subtasks (precueing) that makes them easier and …

Co-designing wearable devices for sports: The case study of sport climbing

E Mencarini, C Leonardi, A Cappelletti… - International Journal of …, 2019 - Elsevier
This paper presents the co-design process of a wearable device for rock climbing, an
extreme sport that requires high physical, emotional, and cognitive involvement. From the …

Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems

X Yu, B Lee, M Sedlmair - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Extended reality (XR) technologies are highly suited in assisting individuals in learning
motor skills and movements—referred to as motion guidance. In motion guidance, the …

The role of physical props in vr climbing environments

P Schulz, D Alexandrovsky, F Putze, R Malaka… - Proceedings of the …, 2019 - dl.acm.org
Dealing with fear of falling is a challenge in sport climbing. Virtual reality (VR) research
suggests that using physical and reality-based interaction increases the presence in VR. In …

Visual cue based corrective feedback for motor skill training in mixed reality: A survey

F Diller, G Scheuermann… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
When learning a motor skill it is helpful to get corrective feedback from an instructor. This will
support the learner to execute the movement correctly. With modern technology, it is …