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The effect of avatar realism in immersive social virtual realities
This paper investigates the effect of avatar realism on embodiment and social interactions in
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …
Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments
C Oh Kruzic, D Kruzic, F Herrera, J Bailenson - Scientific reports, 2020 - nature.com
This study focuses on the individual and joint contributions of two nonverbal channels (ie,
face and upper body) in avatar mediated-virtual environments. 140 dyads were randomly …
face and upper body) in avatar mediated-virtual environments. 140 dyads were randomly …
Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality
This article investigates performance and user experience in Social Virtual Reality (SVR)
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …
flawlessly using both verbal and non-verbal communication. We present two experiments …
A design space for social presence in VR
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …
face-to-face interactions became vital. Social presence is essential for creating realistic and …
Fast generation of realistic virtual humans
J Achenbach, T Waltemate, ME Latoschik… - Proceedings of the 23rd …, 2017 - dl.acm.org
In this paper we present a complete pipeline to create ready-to-animate virtual humans by
fitting a template character to a point set obtained by scanning a real person using multi …
fitting a template character to a point set obtained by scanning a real person using multi …
Technologies for social augmentations in user-embodied virtual reality
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to
artificially augment social interactions and thus to go beyond what is possible in real life …
artificially augment social interactions and thus to go beyond what is possible in real life …
Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation
Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …
Effects of hybrid and synthetic social gaze in avatar-mediated interactions
Human gaze is a crucial element in social interactions and therefore an important topic for
social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we …
social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we …
Injecting nonverbal mimicry with hybrid avatar-agent technologies: A naïve approach
Humans communicate to a large degree through nonverbal behavior. Nonverbal mimicry, ie,
the imitation of another's behavior can positively affect the social interactions. In virtual …
the imitation of another's behavior can positively affect the social interactions. In virtual …