The effect of avatar realism in immersive social virtual realities

ME Latoschik, D Roth, D Gall, J Achenbach… - Proceedings of the 23rd …, 2017 - dl.acm.org
This paper investigates the effect of avatar realism on embodiment and social interactions in
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …

Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments

C Oh Kruzic, D Kruzic, F Herrera, J Bailenson - Scientific reports, 2020 - nature.com
This study focuses on the individual and joint contributions of two nonverbal channels (ie,
face and upper body) in avatar mediated-virtual environments. 140 dyads were randomly …

Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality

ME Latoschik, F Kern, JP Stauffert… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
This article investigates performance and user experience in Social Virtual Reality (SVR)
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments

C Dubosc, G Gorisse, O Christmann, S Fleury… - Computers & …, 2021 - Elsevier
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …

A design space for social presence in VR

A Yassien, P ElAgroudy, E Makled… - Proceedings of the 11th …, 2020 - dl.acm.org
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …

Fast generation of realistic virtual humans

J Achenbach, T Waltemate, ME Latoschik… - Proceedings of the 23rd …, 2017 - dl.acm.org
In this paper we present a complete pipeline to create ready-to-animate virtual humans by
fitting a template character to a point set obtained by scanning a real person using multi …

Technologies for social augmentations in user-embodied virtual reality

D Roth, G Bente, P Kullmann, D Mal, CF Purps… - Proceedings of the 25th …, 2019 - dl.acm.org
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to
artificially augment social interactions and thus to go beyond what is possible in real life …

Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation

M Khamis, N Schuster, C George… - Proceedings of the 25th …, 2019 - dl.acm.org
Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …

Effects of hybrid and synthetic social gaze in avatar-mediated interactions

D Roth, P Kullmann, G Bente, D Gall… - … Symposium on Mixed …, 2018 - ieeexplore.ieee.org
Human gaze is a crucial element in social interactions and therefore an important topic for
social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we …

Injecting nonverbal mimicry with hybrid avatar-agent technologies: A naïve approach

D Roth, D Mal, CF Purps, P Kullmann… - Proceedings of the 2018 …, 2018 - dl.acm.org
Humans communicate to a large degree through nonverbal behavior. Nonverbal mimicry, ie,
the imitation of another's behavior can positively affect the social interactions. In virtual …