A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Vrsketchin: Exploring the design space of pen and tablet interaction for 3d sketching in virtual reality

T Drey, J Gugenheimer, J Karlbauer, M Milo… - Proceedings of the …, 2020 - dl.acm.org
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but
is currently a challenging task, as spatial input devices (eg, tracked controllers) do not …

Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics

S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Vrgit: A version control system for collaborative content creation in virtual reality

L Zhang, A Agrawal, S Oney, A Guo - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Immersive authoring tools allow users to intuitively create and manipulate 3D scenes while
immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …