Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

On linear variational surface deformation methods

M Botsch, O Sorkine - IEEE transactions on visualization and …, 2007 - ieeexplore.ieee.org
This survey reviews the recent advances in linear variational mesh deformation techniques.
These methods were developed for editing detailed high-resolution meshes like those …

Nerf-editing: geometry editing of neural radiance fields

YJ Yuan, YT Sun, YK Lai, Y Ma… - Proceedings of the …, 2022 - openaccess.thecvf.com
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …

Avatarposer: Articulated full-body pose tracking from sparse motion sensing

J Jiang, P Streli, H Qiu, A Fender, L Laich… - European conference on …, 2022 - Springer
Abstract Today's Mixed Reality head-mounted displays track the user's head pose in world
space as well as the user's hands for interaction in both Augmented Reality and Virtual …

FABRIK: A fast, iterative solver for the Inverse Kinematics problem

A Aristidou, J Lasenby - Graphical Models, 2011 - Elsevier
Inverse Kinematics is defined as the problem of determining a set of appropriate joint
configurations for which the end effectors move to desired positions as smoothly, rapidly …

[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

Harmonic coordinates for character articulation

P Joshi, M Meyer, T DeRose, B Green… - ACM transactions on …, 2007 - dl.acm.org
In this paper we consider the problem of creating and controlling volume deformations used
to articulate characters for use in high-end applications such as computer generated feature …

Real-time character inverse kinematics using the gauss-seidel iterative approximation method

B Kenwright - arxiv preprint arxiv:2211.00330, 2022 - arxiv.org
We present a realistic, robust, and computationally fast method of solving highly non-linear
inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our …

[PDF][PDF] Laplacian mesh processing

O Sorkine - Eurographics (State of the Art Reports), 2005 - diglib.eg.org
Surface representation and processing is one of the key topics in computer graphics and
geometric modeling, since it greatly affects the range of possible applications. In this paper …

Example-based elastic materials

S Martin, B Thomaszewski, E Grinspun… - ACM SIGGRAPH 2011 …, 2011 - dl.acm.org
We propose an example-based approach for simulating complex elastic material behavior.
Supplied with a few poses that characterize a given object, our system starts by constructing …