Purchase intention and purchase behavior online: A cross-cultural approach
This article aims to explore the key factors on e-commerce adoption from elements of social
psychology, such as attitude, subjective norms, perceived behavioral control, ease of use …
psychology, such as attitude, subjective norms, perceived behavioral control, ease of use …
Purchase behavior in COVID-19: A cross study in Mexico, Colombia, and Ecuador
This article explores the critical factors of consumption in Mexico, Ecuador, and Colombia,
due to confinement and social distancing. Besides, which are the factors that influence the …
due to confinement and social distancing. Besides, which are the factors that influence the …
[HTML][HTML] Comportamiento de compra ante el Covid-19: Estudio transversal latinoamericano desde un enfoque del marketing sanitario
E Larios-Gómez - Horizonte sanitario, 2021 - scielo.org.mx
Objetivo: Explorar los factores clave en los cambios de consumo en hombres y mujeres, en
México, Ecuador y Colombia, por la situación de aislamiento causado por el COVID 19 …
México, Ecuador y Colombia, por la situación de aislamiento causado por el COVID 19 …
Advergames and consumer behaviour: A quantitative comparative analysis of the United Kingdom and Saudi Arabia
A Hanbazazah, C Reeve… - International Journal of …, 2022 - eprints.staffs.ac.uk
Background/Aim: People from different cultures share different thoughts, values, and morals,
and the activities they engage in reflect their backgrounds. Advergames are an innovative …
and the activities they engage in reflect their backgrounds. Advergames are an innovative …
Comparative Analysis of the Impact of Advergames on Cultural Outcomes in the United Kingdom and Saudi Arabia
Advergames represent a new advertising concept that uses internet technology to
implement viral marketing campaigns. This study aimed to conduct a comparative analysis …
implement viral marketing campaigns. This study aimed to conduct a comparative analysis …
Influence of Advergames on Brand Outcomes and Cross-Cultural Consumer Behaviour
A Hanbazazah, C Reeve… - International Business …, 2022 - eprints.staffs.ac.uk
People of different cultures have different ideas, values and morals, and the activities in
which they engage reflect their backgrounds. The present study followed a quantitative cross …
which they engage reflect their backgrounds. The present study followed a quantitative cross …
Balancing game elements, learning, and emotions in game design
Games have been shown to be an effective method for various purposes, from pure
entertainment to fostering learning outcomes through serious and game-based learning …
entertainment to fostering learning outcomes through serious and game-based learning …
[PDF][PDF] Designing Advergames For Awareness Campaigns: An Engaging Tool
A Turafy - 2021 - mjaf.journals.ekb.eg
Awareness campaigns lack the interactivity and engagement factors, especially when the
target audience are children. Gaming provides an engagement tool that may help change …
target audience are children. Gaming provides an engagement tool that may help change …
[PDF][PDF] FLOW EXPERIENCE AS A PREDICTOR OF BRAND ATTITUDE AND PURCHASE INTENTION IN ADVERGAMING: THE MODERATING ROLE OF eWOM
I Lubbe - EMCB 2023 CONFERENCE PROCEEDINGS, 2023 - researchgate.net
Advergaming, a combination of advertising and gaming, is an effective marketing tool that
engages consumers and enhances brand knowledge and attitudes. Advergames offer …
engages consumers and enhances brand knowledge and attitudes. Advergames offer …
[PDF][PDF] The state of digital gaming and play post-COVID
V Wanick, LJ Mataruna-Dos-Santos - 2021 - alexpander.it
When the world was hit by the COVID-19 pandemic, the game Animal Crossing: New
Horizons became a hit. While millions of people where social distancing and working from …
Horizons became a hit. While millions of people where social distancing and working from …