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Videoconference fatigue: A conceptual analysis
Videoconferencing (VC) is a type of online meeting that allows two or more participants from
different locations to engage in live multi-directional audio-visual communication and …
different locations to engage in live multi-directional audio-visual communication and …
Technology acceptance and user experience: A review of the experiential component in HCI
Understanding the mechanisms that shape the adoption and use of information technology
is central to human--computer interaction. Two accounts are particularly vocal about these …
is central to human--computer interaction. Two accounts are particularly vocal about these …
User acceptance of virtual reality: an extended technology acceptance model
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …
acceptance of this type of immersive technology. We propose an extended version of the …
Tourism 4.0 technologies and tourist experiences: a human-centered design perspective
Building on the momentum of Industry 4.0 developments in production and manufacturing,
the tourism-specific concept of Tourism 4.0 currently fuels visions of similar technology …
the tourism-specific concept of Tourism 4.0 currently fuels visions of similar technology …
Beyond Maslow's pyramid: Introducing a typology of thirteen fundamental needs for human-centered design
This paper introduces a design-focused typology of psychological human needs that
includes 13 fundamental needs and 52 sub-needs (four for each fundamental need). The …
includes 13 fundamental needs and 52 sub-needs (four for each fundamental need). The …
Designing for motivation, engagement and wellbeing in digital experience
Retail settings are being challenged to become smarter and provide greater value to both
consumers and retailers. An increasingly recognised approach having potential for enabling …
consumers and retailers. An increasingly recognised approach having potential for enabling …
How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions
Increasingly, retailers rely on interactive technologies to improve consumers' shop**
experiences. On the one side, interactive kiosks and smart mirrors make use of dedicated …
experiences. On the one side, interactive kiosks and smart mirrors make use of dedicated …
ISO 9241-11 revised: What have we learnt about usability since 1998?
N Bevan, J Carter, S Harker - … , HCI International 2015, Los Angeles, CA …, 2015 - Springer
A revision is currently being undertaken of ISO 9241-11, published in 1998 to provide
guidance on usability. ISO-9241-11 defines usability in terms of effectiveness, efficiency and …
guidance on usability. ISO-9241-11 defines usability in terms of effectiveness, efficiency and …