Videoconference fatigue: A conceptual analysis

N Döring, KD Moor, M Fiedler, K Schoenenberg… - International journal of …, 2022 - mdpi.com
Videoconferencing (VC) is a type of online meeting that allows two or more participants from
different locations to engage in live multi-directional audio-visual communication and …

Technology acceptance and user experience: A review of the experiential component in HCI

K Hornbæk, M Hertzum - ACM Transactions on Computer-Human …, 2017 - dl.acm.org
Understanding the mechanisms that shape the adoption and use of information technology
is central to human--computer interaction. Two accounts are particularly vocal about these …

User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

Tourism 4.0 technologies and tourist experiences: a human-centered design perspective

U Stankov, U Gretzel - Information Technology & Tourism, 2020 - Springer
Building on the momentum of Industry 4.0 developments in production and manufacturing,
the tourism-specific concept of Tourism 4.0 currently fuels visions of similar technology …

Beyond Maslow's pyramid: Introducing a typology of thirteen fundamental needs for human-centered design

P Desmet, S Fokkinga - Multimodal technologies and interaction, 2020 - mdpi.com
This paper introduces a design-focused typology of psychological human needs that
includes 13 fundamental needs and 52 sub-needs (four for each fundamental need). The …

Designing for motivation, engagement and wellbeing in digital experience

SG Dacko - Technological forecasting and social change, 2017 - Elsevier
Retail settings are being challenged to become smarter and provide greater value to both
consumers and retailers. An increasingly recognised approach having potential for enabling …

How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions

A Rese, D Baier, A Geyer-Schulz… - … Forecasting and Social …, 2017 - Elsevier
Increasingly, retailers rely on interactive technologies to improve consumers' shop**
experiences. On the one side, interactive kiosks and smart mirrors make use of dedicated …

ISO 9241-11 revised: What have we learnt about usability since 1998?

N Bevan, J Carter, S Harker - … , HCI International 2015, Los Angeles, CA …, 2015 - Springer
A revision is currently being undertaken of ISO 9241-11, published in 1998 to provide
guidance on usability. ISO-9241-11 defines usability in terms of effectiveness, efficiency and …