Gamification and game based learning for vocational education and training: A systematic literature review

F Dahalan, N Alias, MSN Shaharom - Education and Information …, 2024 - Springer
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When it …

Personalized gamification for learning: a reactive chatbot architecture proposal

CS González-González, V Muñoz-Cruz… - Sensors, 2023 - mdpi.com
A key factor for successfully implementing gamified learning platforms is making students
interact with the system from multiple digital platforms. Learning platforms that try to …

Research on the construction and application of teacher-student interaction evaluation system for smart classroom in the post COVID-19

X Ma, Y ** the Boredom Trap: Enhancing usability with 3D Games in Monotonous Subjects
B Ahmed, H Yaru, M Rafiq, C Im - IEEE Access, 2024 - ieeexplore.ieee.org
Technology has become a dominant force in today's 21st-century education landscape. One
of the innovative new technologies in computer-supported collaborative learning that many …