Gamification and game based learning for vocational education and training: A systematic literature review
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When it …
learning are becoming more prominent in educational settings for several reasons. When it …
game-based learning for learners with disabilities—what is next? A systematic literature review from the activity theory perspective
The design, implementation, and outcome of game-based learning for learners with
disabilities have not been sufficiently examined systematically. Particularly, learner-based …
disabilities have not been sufficiently examined systematically. Particularly, learner-based …
Personalized gamification for learning: a reactive chatbot architecture proposal
A key factor for successfully implementing gamified learning platforms is making students
interact with the system from multiple digital platforms. Learning platforms that try to …
interact with the system from multiple digital platforms. Learning platforms that try to …
The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …
experiential pharmacy education; in addition, the impact of educational games on the …
Research on the construction and application of teacher-student interaction evaluation system for smart classroom in the post COVID-19
X Ma, Y ** the Boredom Trap: Enhancing usability with 3D Games in Monotonous Subjects
Technology has become a dominant force in today's 21st-century education landscape. One
of the innovative new technologies in computer-supported collaborative learning that many …
of the innovative new technologies in computer-supported collaborative learning that many …