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Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …
manufacturing, entertainment, and other fields. These applications must simulate different …
Are we ready for metaverse? A measurement study of social virtual reality platforms
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …
The science behind virtual reality displays
Virtual reality (VR) is becoming an increasingly important way to investigate sensory
processing. The converse is also true: in order to build good VR technologies, one needs an …
processing. The converse is also true: in order to build good VR technologies, one needs an …
A privacy-preserving approach to streaming eye-tracking data
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …
critical applications are being enabled, there are significant possibilities for violating user …
Beyond blur: Real-time ventral metamers for foveated rendering
To peripheral vision, a pair of physically different images can look the same. Such pairs are
metamers relative to each other, just as physically-different spectra of light are perceived as …
metamers relative to each other, just as physically-different spectra of light are perceived as …
1000 pupil segmentations in a second using haar like features and statistical learning
In this paper we present a new approach for pupil segmentation. It can be computed and
trained very efficiently, making it ideal for online use for high speed eye trackers as well as …
trained very efficiently, making it ideal for online use for high speed eye trackers as well as …
Groupgazer: A tool to compute the gaze per participant in groups with integrated calibration to map the gaze online to a screen or beamer projection
In this paper we present GroupGaze. It is a tool that can be used to calculate the gaze
direction and the gaze position of whole groups. GroupGazer calculates the gaze direction …
direction and the gaze position of whole groups. GroupGazer calculates the gaze direction …
[HTML][HTML] An integrative view of foveated rendering
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …
human visual system's limitations, in particular in terms of reduced acuity in peripheral …
How the presence and size of static peripheral blur affects cybersickness in virtual reality
YX Lin, R Venkatakrishnan… - ACM Transactions on …, 2020 - dl.acm.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality and its applications. Consequently, a number of studies have focused on …
Virtual Reality and its applications. Consequently, a number of studies have focused on …
Virtual reality telepresence: 360-degree video streaming with edge-compute assisted static foveated compression
Real-time communication with immersive 360° video can enable users to be telepresent
within a remotely streamed environment. Increasingly, users are shifting to mobile devices …
within a remotely streamed environment. Increasingly, users are shifting to mobile devices …