Foveated rendering: A state-of-the-art survey

L Wang, X Shi, Y Liu - Computational Visual Media, 2023 - Springer
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

The science behind virtual reality displays

P Scarfe, A Glennerster - Annual review of vision science, 2019 - annualreviews.org
Virtual reality (VR) is becoming an increasingly important way to investigate sensory
processing. The converse is also true: in order to build good VR technologies, one needs an …

A privacy-preserving approach to streaming eye-tracking data

B David-John, D Hosfelt, K Butler… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …

Beyond blur: Real-time ventral metamers for foveated rendering

DR Walton, RK Dos Anjos, S Friston… - ACM Transactions …, 2021 - eprints.whiterose.ac.uk
To peripheral vision, a pair of physically different images can look the same. Such pairs are
metamers relative to each other, just as physically-different spectra of light are perceived as …

1000 pupil segmentations in a second using haar like features and statistical learning

W Fuhl, J Schneider, E Kasneci - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
In this paper we present a new approach for pupil segmentation. It can be computed and
trained very efficiently, making it ideal for online use for high speed eye trackers as well as …

Groupgazer: A tool to compute the gaze per participant in groups with integrated calibration to map the gaze online to a screen or beamer projection

W Fuhl, D Weber, S Eivazi - arxiv preprint arxiv:2201.07692, 2022 - arxiv.org
In this paper we present GroupGaze. It is a tool that can be used to calculate the gaze
direction and the gaze position of whole groups. GroupGazer calculates the gaze direction …

[HTML][HTML] An integrative view of foveated rendering

B Mohanto, ABMT Islam, E Gobbetti, O Staadt - Computers & Graphics, 2022 - Elsevier
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …

How the presence and size of static peripheral blur affects cybersickness in virtual reality

YX Lin, R Venkatakrishnan… - ACM Transactions on …, 2020 - dl.acm.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality and its applications. Consequently, a number of studies have focused on …

Virtual reality telepresence: 360-degree video streaming with edge-compute assisted static foveated compression

X Huang, J Riddell, R **ao - IEEE Transactions on Visualization …, 2023 - ieeexplore.ieee.org
Real-time communication with immersive 360° video can enable users to be telepresent
within a remotely streamed environment. Increasingly, users are shifting to mobile devices …