Prospective on eye-tracking-based studies in immersive virtual reality

F Li, CH Lee, S Feng, A Trappey… - 2021 IEEE 24th …, 2021 - ieeexplore.ieee.org
The current virtual reality (VR) techniques develop immersive environments via inducing
illusions to our sense. Nowadays, most of VR focuses on inducing visual illusion. Hence …

Understanding the effects of hand design on embodiment in virtual reality

J Zhang, M Huang, R Yang, Y Wang, X Tang, J Han… - AI EDAM, 2023 - cambridge.org
Understanding user perceptions of interacting with the virtual world is one of the research
focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to …

Multimodal across domains gaze target detection

F Tonini, C Beyan, E Ricci - … of the 2022 International Conference on …, 2022 - dl.acm.org
This paper addresses the gaze target detection problem in single images captured from the
third-person perspective. We present a multimodal deep architecture to infer where a person …

May I smell your attention: Exploration of smell and sound for visuospatial attention in virtual reality

N Dozio, E Maggioni, D Pittera, A Gallace… - Frontiers in …, 2021 - frontiersin.org
When interacting with technology, attention is mainly driven by audiovisual and increasingly
haptic stimulation. Olfactory stimuli are widely neglected, although the sense of smell …

Cybersense: A closed-loop framework to detect cybersickness severity and adaptively apply reduction techniques

R Islam, S Ang, J Quarles - … Conference on virtual reality and 3d …, 2021 - ieeexplore.ieee.org
Researchers often collect subjective measurements before, after, and during the immersive
experience to measure cybersickness severity. However, collecting data before and after the …

[HTML][HTML] Bi-Directional Gaze-Based Communication: A Review

BR Severitt, N Castner, S Wahl - Multimodal Technologies and …, 2024 - mdpi.com
Bi-directional gaze-based communication offers an intuitive and natural way for users to
interact with systems. This approach utilizes the user's gaze not only to communicate intent …