Neural basis of video gaming: A systematic review

M Palaus, EM Marron, R Viejo-Sobera… - Frontiers in human …, 2017 - frontiersin.org
Background: Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …

Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

CA Anderson, A Shibuya, N Ihori, EL Swing… - Psychological …, 2010 - psycnet.apa.org
Meta-analytic procedures were used to test the effects of violent video games on aggressive
behavior, aggressive cognition, aggressive affect, physiological arousal, empathy …

Hate speech epidemic. The dynamic effects of derogatory language on intergroup relations and political radicalization

M Bilewicz, W Soral - Political Psychology, 2020 - Wiley Online Library
Exposure to derogatory language about immigrants and minority groups leads to political
radicalization and deteriorates intergroup relations. This article addresses the psychological …

Exposure to hate speech increases prejudice through desensitization

W Soral, M Bilewicz, M Winiewski - Aggressive behavior, 2018 - Wiley Online Library
In three studies (two representative nationwide surveys, N= 1,007, N= 682; and one
experimental, N= 76) we explored the effects of exposure to hate speech on outgroup …

Pathological video game use among youths: a two-year longitudinal study

DA Gentile, H Choo, A Liau, T Sim, D Li, D Fung… - …, 2011 - publications.aap.org
OBJECTIVES: We aimed to measure the prevalence and length of the problem of
pathological video gaming or Internet use, to identify risk and protective factors, to determine …

The general aggression model: Theoretical extensions to violence.

CN DeWall, CA Anderson, BJ Bushman - Psychology of violence, 2011 - psycnet.apa.org
This article discusses the General Aggression Model (GAM), which provides a
comprehensive and integrative social–cognitive framework for understanding aggression …

The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing

JH Brockmyer, CM Fox, KA Curtiss, E McBroom… - Journal of experimental …, 2009 - Elsevier
Deep engagement in video game-playing has the potential to be to be one important
determinant of the impact of playing violent video games, but there are currently no reliable …

[KNIHA][B] Psychology applied to modern life: Adjustment in the 90s

W Weiten, MA Lloyd, RL Lashley - 1991 - psycnet.apa.org
This text deals with the same kinds of problems addressed by self-help books and self-
realization programs: anxiety, frustration, loneliness, depression, self-control. However, it …

[KNIHA][B] Exploring social psychology

DG Myers, JM Twenge - 2012 - psicopolis.com
This is a book I secretly wanted to write. I have long believed that what is wrong with all
psychology textbooks (including those I have written) is their overlong chapters. Few can …

[KNIHA][B] The social psychology of aggression

B Krahé - 2020 - taylorfrancis.com
Thoroughly revised and updated, this third edition offers a comprehensive and up-to-date
overview of the social psychology of aggression, covering all the relevant major theories …